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-rw-r--r--src/video_core/command_processor.cpp22
-rw-r--r--src/video_core/pica.h8
2 files changed, 10 insertions, 20 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index b2cc0f02..586ad62b 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -25,10 +25,6 @@ static int float_regs_counter = 0;
static u32 uniform_write_buffer[4];
-// Used for VSLoadProgramData and VSLoadSwizzleData
-static u32 vs_binary_write_offset = 0;
-static u32 vs_swizzle_write_offset = 0;
-
static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= registers.NumIds())
@@ -258,11 +254,6 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
- // Seems to be used to reset the write pointer for VSLoadProgramData
- case PICA_REG_INDEX(vs_program.begin_load):
- vs_binary_write_offset = 0;
- break;
-
// Load shader program code
case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[0], 0x2cc):
case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[1], 0x2cd):
@@ -273,16 +264,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[6], 0x2d2):
case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[7], 0x2d3):
{
- VertexShader::SubmitShaderMemoryChange(vs_binary_write_offset, value);
- vs_binary_write_offset++;
+ VertexShader::SubmitShaderMemoryChange(registers.vs_program.offset, value);
+ registers.vs_program.offset++;
break;
}
- // Seems to be used to reset the write pointer for VSLoadSwizzleData
- case PICA_REG_INDEX(vs_swizzle_patterns.begin_load):
- vs_swizzle_write_offset = 0;
- break;
-
// Load swizzle pattern data
case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[0], 0x2d6):
case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[1], 0x2d7):
@@ -293,8 +279,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[6], 0x2dc):
case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[7], 0x2dd):
{
- VertexShader::SubmitSwizzleDataChange(vs_swizzle_write_offset, value);
- vs_swizzle_write_offset++;
+ VertexShader::SubmitSwizzleDataChange(registers.vs_swizzle_patterns.offset, value);
+ registers.vs_swizzle_patterns.offset++;
break;
}
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 9c1a12dc..cf9dc485 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -678,7 +678,9 @@ struct Regs {
INSERT_PADDING_WORDS(0x2);
struct {
- u32 begin_load;
+ // Offset of the next instruction to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
// Writing to these registers sets the "current" word in the shader program.
// TODO: It's not clear how the hardware stores what the "current" word is.
@@ -690,7 +692,9 @@ struct Regs {
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
- u32 begin_load;
+ // Offset of the next swizzle pattern to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
// Writing to these registers sets the "current" swizzle pattern in the table.
// TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.