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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-13 21:20:47 +0100
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-20 18:06:55 +0100
commitaff808b2fdfd9605179a13eb55b72d68a7cdd8c2 (patch)
tree83e896f6e90c5b13a12d1b879ea3c79a7dbb5a55 /src
parent67618a2c55e0b6860bbb083962cdd28a543bf82a (diff)
Pica: Add support for boolean uniforms.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp6
-rw-r--r--src/video_core/pica.h8
-rw-r--r--src/video_core/vertex_shader.cpp8
-rw-r--r--src/video_core/vertex_shader.h1
4 files changed, 21 insertions, 2 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 4f82694f..9b8ecf8e 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -162,6 +162,12 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
+ case PICA_REG_INDEX(vs_bool_uniforms):
+ for (unsigned i = 0; i < 16; ++i)
+ VertexShader::GetBoolUniform(i) = (registers.vs_bool_uniforms.Value() & (1 << i));
+
+ break;
+
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[0], 0x2c1):
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[1], 0x2c2):
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[2], 0x2c3):
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 87a9e791..06552a3e 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -492,7 +492,11 @@ struct Regs {
BitField<8, 2, TriangleTopology> triangle_topology;
- INSERT_PADDING_WORDS(0x5b);
+ INSERT_PADDING_WORDS(0x51);
+
+ BitField<0, 16, u32> vs_bool_uniforms;
+
+ INSERT_PADDING_WORDS(0x9);
// Offset to shader program entry point (in words)
BitField<0, 16, u32> vs_main_offset;
@@ -620,6 +624,7 @@ struct Regs {
ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(triangle_topology);
+ ADD_FIELD(vs_bool_uniforms);
ADD_FIELD(vs_main_offset);
ADD_FIELD(vs_input_register_map);
ADD_FIELD(vs_uniform_setup);
@@ -690,6 +695,7 @@ ASSERT_REG_POSITION(num_vertices, 0x228);
ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
+ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 5d9203c8..fbec1bcc 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -26,8 +26,9 @@ namespace VertexShader {
static struct {
Math::Vec4<float24> f[96];
-} shader_uniforms;
+ std::array<bool,16> b;
+} shader_uniforms;
// TODO: Not sure where the shader binary and swizzle patterns are supposed to be loaded to!
// For now, we just keep these local arrays around.
@@ -49,6 +50,11 @@ Math::Vec4<float24>& GetFloatUniform(u32 index)
return shader_uniforms.f[index];
}
+bool& GetBoolUniform(u32 index)
+{
+ return shader_uniforms.b[index];
+}
+
const std::array<u32, 1024>& GetShaderBinary()
{
return shader_memory;
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index be01b24d..047dde04 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -72,6 +72,7 @@ void SubmitSwizzleDataChange(u32 addr, u32 value);
OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
+bool& GetBoolUniform(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();