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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-05-10 19:49:46 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-05-10 20:05:29 -0300
commit774eea83741286338e249e1bf188f53b53243411 (patch)
tree57f077f8c88afc74bb1dac5573db511d823af1a5 /src
parentc96f22490a4a459d477f446fd4e5f894f580b69c (diff)
Kernel: Zero-fill shared memory blocks when mapping
This works around crashes related to GSP/HID/etc. shared memory blocks having garbage values. The proper fix requires proper management of mapped memory blocks in the process.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/kernel/shared_memory.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp
index 178589cb..0c59f487 100644
--- a/src/core/hle/kernel/shared_memory.cpp
+++ b/src/core/hle/kernel/shared_memory.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cstring>
+
#include "common/logging/log.h"
#include "core/mem_map.h"
@@ -38,6 +40,12 @@ ResultCode SharedMemory::Map(VAddr address, MemoryPermission permissions,
// TODO: Test permissions
+ // HACK: Since there's no way to write to the memory block without mapping it onto the game
+ // process yet, at least initialize memory the first time it's mapped.
+ if (address != this->base_address) {
+ std::memset(Memory::GetPointer(address), 0, size);
+ }
+
this->base_address = address;
return RESULT_SUCCESS;