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authorGravatar bunnei <bunneidev@gmail.com>2014-11-18 18:32:01 -0500
committerGravatar bunnei <bunneidev@gmail.com>2014-11-18 18:32:01 -0500
commit40acd63631eeaca248b2393cde399714a730214f (patch)
treef87fe583cad412012a034665a5269567f008cf4d /src
parent219628d1c81701132f417f22aeb862be06abe72b (diff)
parent963c923d5931dc9d20eb298001282da88e31c31a (diff)
Merge pull request #165 from neobrain/viewport-scaling
Stretch emulation output to render window and be display density independent
Diffstat (limited to 'src')
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp70
-rw-r--r--src/citra/emu_window/emu_window_glfw.h14
-rw-r--r--src/citra_qt/bootmanager.cpp76
-rw-r--r--src/citra_qt/bootmanager.hxx20
-rw-r--r--src/citra_qt/main.cpp3
-rw-r--r--src/common/emu_window.h128
-rw-r--r--src/common/log.h1
-rw-r--r--src/common/log_manager.cpp1
-rw-r--r--src/common/math_util.h9
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp31
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h11
11 files changed, 281 insertions, 83 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index 0c774bbc..8efb39e2 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <GLFW/glfw3.h>
+
#include "common/common.h"
#include "video_core/video_core.h"
@@ -10,22 +12,21 @@
#include "citra/emu_window/emu_window_glfw.h"
+EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
+ return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
+}
+
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
- if (!VideoCore::g_emu_window) {
- return;
- }
-
- int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
+ int keyboard_id = GetEmuWindow(win)->keyboard_id;
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed({key, keyboard_id});
- }
-
- if (action == GLFW_RELEASE) {
+ } else if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased({key, keyboard_id});
}
+
HID_User::PadUpdateComplete();
}
@@ -34,6 +35,23 @@ const bool EmuWindow_GLFW::IsOpen() {
return glfwWindowShouldClose(m_render_window) == 0;
}
+void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
+ _dbg_assert_(GUI, width > 0);
+ _dbg_assert_(GUI, height > 0);
+
+ GetEmuWindow(win)->NotifyFramebufferSizeChanged(std::pair<unsigned,unsigned>(width, height));
+}
+
+void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
+ _dbg_assert_(GUI, width > 0);
+ _dbg_assert_(GUI, height > 0);
+
+ // NOTE: GLFW provides no proper way to set a minimal window size.
+ // Hence, we just ignore the corresponding EmuWindow hint.
+
+ GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height));
+}
+
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
keyboard_id = KeyMap::NewDeviceId();
@@ -50,19 +68,31 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
- m_window_title.c_str(), NULL, NULL);
+
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
+ (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
+ window_title.c_str(), NULL, NULL);
if (m_render_window == NULL) {
printf("Failed to create GLFW window! Exiting...");
exit(1);
}
-
- // Setup callbacks
+
glfwSetWindowUserPointer(m_render_window, this);
+
+ // Notify base interface about window state
+ int width, height;
+ glfwGetFramebufferSize(m_render_window, &width, &height);
+ OnFramebufferResizeEvent(m_render_window, width, height);
+
+ glfwGetWindowSize(m_render_window, &width, &height);
+ OnClientAreaResizeEvent(m_render_window, width, height);
+
+ // Setup callbacks
glfwSetKeyCallback(m_render_window, OnKeyEvent);
+ glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
+ glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
DoneCurrent();
}
@@ -110,3 +140,15 @@ void EmuWindow_GLFW::ReloadSetKeymaps() {
KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
}
+
+void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
+ std::pair<int,int> current_size;
+ glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
+
+ _dbg_assert_(GUI, (int)minimal_size.first > 0 && (int)minimal_size.second > 0);
+ int new_width = std::max(current_size.first, (int)minimal_size.first);
+ int new_height = std::max(current_size.second, (int)minimal_size.second);
+
+ if (current_size != std::make_pair(new_width, new_height))
+ glfwSetWindowSize(m_render_window, new_width, new_height);
+}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
index 7c307214..61cef4e6 100644
--- a/src/citra/emu_window/emu_window_glfw.h
+++ b/src/citra/emu_window/emu_window_glfw.h
@@ -4,10 +4,10 @@
#pragma once
-#include <GLFW/glfw3.h>
-
#include "common/emu_window.h"
+struct GLFWwindow;
+
class EmuWindow_GLFW : public EmuWindow {
public:
EmuWindow_GLFW();
@@ -21,7 +21,7 @@ public:
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
+
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent() override;
@@ -30,9 +30,17 @@ public:
/// Whether the window is still open, and a close request hasn't yet been sent
const bool IsOpen();
+ static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
+
+ static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
+
void ReloadSetKeymaps() override;
private:
+ void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
+
+ static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
+
GLFWwindow* m_render_window; ///< Internal GLFW render window
/// Device id of keyboard for use with KeyMap
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 20824692..758f71fd 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -2,6 +2,12 @@
#include <QKeyEvent>
#include <QApplication>
+#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
+// Required for screen DPI information
+#include <QScreen>
+#include <QWindow>
+#endif
+
#include "common/common.h"
#include "bootmanager.hxx"
@@ -82,20 +88,20 @@ void EmuThread::Stop()
class GGLWidgetInternal : public QGLWidget
{
public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
- {
- parent_ = parent;
+ GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
+ : QGLWidget(fmt, parent), parent(parent) {
}
- void paintEvent(QPaintEvent* ev) override
- {
+ void paintEvent(QPaintEvent* ev) override {
}
+
void resizeEvent(QResizeEvent* ev) override {
- parent_->SetClientAreaWidth(size().width());
- parent_->SetClientAreaHeight(size().height());
+ parent->OnClientAreaResized(ev->size().width(), ev->size().height());
+ parent->OnFramebufferSizeChanged();
}
+
private:
- GRenderWindow* parent_;
+ GRenderWindow* parent;
};
EmuThread& GRenderWindow::GetEmuThread()
@@ -105,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ setWindowTitle(QString::fromStdString(window_title));
+
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
@@ -114,16 +123,25 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
fmt.setProfile(QGLFormat::CoreProfile);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);
-
+
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
- QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
+ connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
+
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+
+ OnFramebufferSizeChanged();
+ NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
BackupGeometry();
+
+#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
+ connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
+#endif
}
void GRenderWindow::moveContext()
@@ -166,14 +184,28 @@ void GRenderWindow::DoneCurrent()
}
void GRenderWindow::PollEvents() {
- // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
- // from the main thread, but this should probably be in an event handler...
- /*
- static char title[128];
- sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
- video_core::g_renderer->current_fps());
- setWindowTitle(title);
- */
+}
+
+// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
+//
+// Older versions get the window size (density independent pixels),
+// and hence, do not support DPI scaling ("retina" displays).
+// The result will be a viewport that is smaller than the extent of the window.
+void GRenderWindow::OnFramebufferSizeChanged()
+{
+ // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
+#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
+ // windowHandle() might not be accessible until the window is displayed to screen.
+ auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
+
+ unsigned width = child->QPaintDevice::width() * pixel_ratio;
+ unsigned height = child->QPaintDevice::height() * pixel_ratio;
+#else
+ unsigned width = child->QPaintDevice::width();
+ unsigned height = child->QPaintDevice::height();
+#endif
+
+ NotifyFramebufferSizeChanged(std::make_pair(width, height));
}
void GRenderWindow::BackupGeometry()
@@ -236,3 +268,11 @@ void GRenderWindow::ReloadSetKeymaps()
KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
}
+void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
+{
+ NotifyClientAreaSizeChanged(std::make_pair(width, height));
+}
+
+void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
+ setMinimumSize(minimal_size.first, minimal_size.second);
+}
diff --git a/src/citra_qt/bootmanager.hxx b/src/citra_qt/bootmanager.hxx
index f8afc403..3eec1668 100644
--- a/src/citra_qt/bootmanager.hxx
+++ b/src/citra_qt/bootmanager.hxx
@@ -1,12 +1,16 @@
+#include <atomic>
+
#include <QThread>
#include <QGLWidget>
-#include <atomic>
+
#include "common/common.h"
#include "common/emu_window.h"
-class GRenderWindow;
+class QScreen;
class QKeyEvent;
+class GRenderWindow;
+
class EmuThread : public QThread
{
Q_OBJECT
@@ -74,7 +78,7 @@ private:
signals:
/**
* Emitted when CPU when we've finished processing a single Gekko instruction
- *
+ *
* @warning This will only be emitted when the CPU is not running (SetCpuRunning(false))
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
@@ -100,7 +104,7 @@ public:
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
- QByteArray saveGeometry(); // overridden
+ QByteArray saveGeometry(); // overridden
EmuThread& GetEmuThread();
@@ -109,10 +113,16 @@ public:
void ReloadSetKeymaps() override;
+ void OnClientAreaResized(unsigned width, unsigned height);
+
+ void OnFramebufferSizeChanged();
+
public slots:
- void moveContext();
+ void moveContext(); // overridden
private:
+ void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
+
QGLWidget* child;
EmuThread emu_thread;
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 9a4e36ad..d5554d91 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -117,7 +117,8 @@ GMainWindow::GMainWindow()
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
- setWindowTitle(render_window->GetWindowTitle().c_str());
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ setWindowTitle(window_title.c_str());
show();
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 6c2b598f..4cb94fed 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -9,17 +9,33 @@
#include "common/string_util.h"
#include "common/key_map.h"
-// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
-// QGLWidget, GLFW, etc...)
+/**
+ * Abstraction class used to provide an interface between emulation code and the frontend
+ * (e.g. SDL, QGLWidget, GLFW, etc...).
+ *
+ * Design notes on the interaction between EmuWindow and the emulation core:
+ * - Generally, decisions on anything visible to the user should be left up to the GUI.
+ * For example, the emulation core should not try to dictate some window title or size.
+ * This stuff is not the core's business and only causes problems with regards to thread-safety
+ * anyway.
+ * - Under certain circumstances, it may be desirable for the core to politely request the GUI
+ * to set e.g. a minimum window size. However, the GUI should always be free to ignore any
+ * such hints.
+ * - EmuWindow may expose some of its state as read-only to the emulation core, however care
+ * should be taken to make sure the provided information is self-consistent. This requires
+ * some sort of synchronization (most of this is still a TODO).
+ * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
+ * re-read the upper points again and think about it if you don't see this.
+ */
class EmuWindow
{
-
public:
- /// Data structure to store an emuwindow configuration
+ /// Data structure to store emuwindow configuration
struct WindowConfig {
bool fullscreen;
int res_width;
int res_height;
+ std::pair<unsigned,unsigned> min_client_area_size;
};
/// Swap buffers to display the next frame
@@ -42,52 +58,96 @@ public:
/// Signals a key release action to the HID module
static void KeyReleased(KeyMap::HostDeviceKey key);
- WindowConfig GetConfig() const {
- return m_config;
+ /**
+ * Returns currently active configuration.
+ * @note Accesses to the returned object need not be consistent because it may be modified in another thread
+ */
+ const WindowConfig& GetActiveConfig() const {
+ return active_config;
}
+ /**
+ * Requests the internal configuration to be replaced by the specified argument at some point in the future.
+ * @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
+ */
void SetConfig(const WindowConfig& val) {
- m_config = val;
- }
-
- int GetClientAreaWidth() const {
- return m_client_area_width;
+ config = val;
}
- void SetClientAreaWidth(const int val) {
- m_client_area_width = val;
+ /**
+ * Gets the framebuffer size in pixels.
+ * @note This method is thread-safe
+ */
+ const std::pair<unsigned,unsigned> GetFramebufferSize() const {
+ return framebuffer_size;
}
- int GetClientAreaHeight() const {
- return m_client_area_height;
+ /**
+ * Gets window client area width in logical coordinates.
+ * @note For high-DPI systems, this is smaller than the framebuffer size.
+ * @note This method is thread-safe
+ */
+ std::pair<unsigned,unsigned> GetClientAreaSize() const {
+ return std::make_pair(client_area_width, client_area_height);
}
- void SetClientAreaHeight(const int val) {
- m_client_area_height = val;
+protected:
+ EmuWindow()
+ {
+ // TODO: Find a better place to set this.
+ config.min_client_area_size = std::make_pair(400u, 480u);
+ active_config = config;
}
+ virtual ~EmuWindow() {}
- std::string GetWindowTitle() const {
- return m_window_title;
+ /**
+ * Processes any pending configuration changes from the last SetConfig call.
+ * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
+ * field changed.
+ * @note Implementations will usually want to call this from the GUI thread.
+ * @todo Actually call this in existing implementations.
+ */
+ void ProcessConfigurationChanges() {
+ // TODO: For proper thread safety, we should eventually implement a proper
+ // multiple-writer/single-reader queue...
+
+ if (config.min_client_area_size != active_config.min_client_area_size) {
+ OnMinimalClientAreaChangeRequest(config.min_client_area_size);
+ config.min_client_area_size = active_config.min_client_area_size;
+ }
}
-
- void SetWindowTitle(std::string val) {
- m_window_title = val;
+
+ /**
+ * Update internal framebuffer size with the given parameter.
+ * @note EmuWindow implementations will usually use this in window resize event handlers.
+ */
+ void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
+ framebuffer_size = size;
}
-protected:
- EmuWindow():
- m_window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc)),
- m_client_area_width(640),
- m_client_area_height(480)
- {}
- virtual ~EmuWindow() {}
+ /**
+ * Update internal client area size with the given parameter.
+ * @note EmuWindow implementations will usually use this in window resize event handlers.
+ */
+ void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
+ client_area_width = size.first;
+ client_area_height = size.second;
+ }
- std::string m_window_title; ///< Current window title, should be used by window impl.
+private:
+ /**
+ * Handler called when the minimal client area was requested to be changed via SetConfig.
+ * For the request to be honored, EmuWindow implementations will usually reimplement this function.
+ */
+ virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
+ // By default, ignore this request and do nothing.
+ }
- int m_client_area_width; ///< Current client width, should be set by window impl.
- int m_client_area_height; ///< Current client height, should be set by window impl.
+ std::pair<unsigned,unsigned> framebuffer_size;
-private:
- WindowConfig m_config; ///< Internal configuration
+ unsigned client_area_width; ///< Current client width, should be set by window impl.
+ unsigned client_area_height; ///< Current client height, should be set by window impl.
+ WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
+ WindowConfig active_config; ///< Internal active configuration
};
diff --git a/src/common/log.h b/src/common/log.h
index bfd73f8a..822cd21e 100644
--- a/src/common/log.h
+++ b/src/common/log.h
@@ -69,6 +69,7 @@ enum LOG_TYPE {
HW,
TIME,
NETPLAY,
+ GUI,
NUMBER_OF_LOGS // Must be last
};
diff --git a/src/common/log_manager.cpp b/src/common/log_manager.cpp
index 4d590d98..687f4e33 100644
--- a/src/common/log_manager.cpp
+++ b/src/common/log_manager.cpp
@@ -75,6 +75,7 @@ LogManager::LogManager()
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
+ m_Log[LogTypes::GUI] = new LogContainer("GUI", "GUI");
m_fileLog = new FileLogListener(FileUtil::GetUserPath(F_MAINLOG_IDX).c_str());
m_consoleLog = new ConsoleListener();
diff --git a/src/common/math_util.h b/src/common/math_util.h
index b32e7bb1..b10a25c1 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -7,6 +7,7 @@
#include "common/common.h"
#include <algorithm>
+#include <type_traits>
#include <vector>
namespace MathUtil
@@ -109,11 +110,11 @@ struct Rectangle
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
{ }
-
+
bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
- T GetWidth() const { return abs(right - left); }
- T GetHeight() const { return abs(bottom - top); }
+ T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
+ T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
// If the rectangle is in a coordinate system with a lower-left origin, use
// this Clamp.
@@ -127,7 +128,7 @@ struct Rectangle
// If the rectangle is in a coordinate system with an upper-left origin,
// use this Clamp.
- void ClampUL(T x1, T y1, T x2, T y2)
+ void ClampUL(T x1, T y1, T x2, T y2)
{
if (left < x1) left = x1;
if (right > x2) right = x2;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 8483f79b..729e8e73 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -191,7 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- glViewport(0, 0, resolution_width, resolution_height);
+ auto viewport_extent = GetViewportExtent();
+ glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
@@ -228,6 +229,34 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
+MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
+ unsigned framebuffer_width;
+ unsigned framebuffer_height;
+ std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
+
+ float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
+ float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
+
+ MathUtil::Rectangle<unsigned> viewport_extent;
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
+ viewport_extent.left = 0;
+ viewport_extent.top = (framebuffer_height - viewport_height) / 2;
+ viewport_extent.right = viewport_extent.left + framebuffer_width;
+ viewport_extent.bottom = viewport_extent.top + viewport_height;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
+ viewport_extent.left = (framebuffer_width - viewport_width) / 2;
+ viewport_extent.top = 0;
+ viewport_extent.right = viewport_extent.left + viewport_width;
+ viewport_extent.bottom = viewport_extent.top + framebuffer_height;
+ }
+
+ return viewport_extent;
+}
+
/// Initialize the renderer
void RendererOpenGL::Init() {
render_window->MakeCurrent();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index eed201a9..7fdcec73 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -4,13 +4,15 @@
#pragma once
+#include <array>
+
#include "generated/gl_3_2_core.h"
-#include "common/common.h"
+#include "common/math_util.h"
+
#include "core/hw/gpu.h"
-#include "video_core/renderer_base.h"
-#include <array>
+#include "video_core/renderer_base.h"
class EmuWindow;
@@ -52,6 +54,9 @@ private:
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
const TextureInfo& texture);
+ /// Computes the viewport rectangle
+ MathUtil::Rectangle<unsigned> GetViewportExtent();
+
EmuWindow* render_window; ///< Handle to render window
u32 last_mode; ///< Last render mode