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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-15 16:33:17 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-25 22:03:18 +0200
commit27cab6477e7e72771d0661418d71cce3c2721723 (patch)
tree819e70f30fc8090232140fead77d2d4982a46deb /src
parentc4691b784bd7746c5845df00a82ea0909b37ec0f (diff)
Pica/Rasterizer: Add initial implementation of texture combiners.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/pica.h105
-rw-r--r--src/video_core/rasterizer.cpp122
2 files changed, 225 insertions, 2 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index f288615b..7bd4388b 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include <cstddef>
#include <initializer_list>
#include <map>
@@ -133,7 +134,97 @@ struct Regs {
INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format;
- INSERT_PADDING_WORDS(0x81);
+ INSERT_PADDING_WORDS(0x31);
+
+ // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
+ struct TevStageConfig {
+ enum class Source : u32 {
+ PrimaryColor = 0x0,
+ Texture0 = 0x3,
+ Texture1 = 0x4,
+ Texture2 = 0x5,
+ Texture3 = 0x6,
+ // 0x7-0xc = primary color??
+ Constant = 0xe,
+ Previous = 0xf,
+ };
+
+ enum class ColorModifier : u32 {
+ SourceColor = 0,
+ OneMinusSourceColor = 1,
+ SourceAlpha = 2,
+ OneMinusSourceAlpha = 3,
+
+ // Other values seem to be non-standard extensions
+ };
+
+ enum class AlphaModifier : u32 {
+ SourceAlpha = 0,
+ OneMinusSourceAlpha = 1,
+
+ // Other values seem to be non-standard extensions
+ };
+
+ enum class Operation : u32 {
+ Replace = 0,
+ Modulate = 1,
+ Add = 2,
+ AddSigned = 3,
+ Lerp = 4,
+ Subtract = 5,
+ };
+
+ union {
+ BitField< 0, 4, Source> color_source1;
+ BitField< 4, 4, Source> color_source2;
+ BitField< 8, 4, Source> color_source3;
+ BitField<16, 4, Source> alpha_source1;
+ BitField<20, 4, Source> alpha_source2;
+ BitField<24, 4, Source> alpha_source3;
+ };
+
+ union {
+ BitField< 0, 4, ColorModifier> color_modifier1;
+ BitField< 4, 4, ColorModifier> color_modifier2;
+ BitField< 8, 4, ColorModifier> color_modifier3;
+ BitField<12, 3, AlphaModifier> alpha_modifier1;
+ BitField<16, 3, AlphaModifier> alpha_modifier2;
+ BitField<20, 3, AlphaModifier> alpha_modifier3;
+ };
+
+ union {
+ BitField< 0, 4, Operation> color_op;
+ BitField<16, 4, Operation> alpha_op;
+ };
+
+ union {
+ BitField< 0, 8, u32> const_r;
+ BitField< 8, 8, u32> const_g;
+ BitField<16, 8, u32> const_b;
+ BitField<24, 8, u32> const_a;
+ };
+
+ INSERT_PADDING_WORDS(0x1);
+ };
+
+ TevStageConfig tev_stage0;
+ INSERT_PADDING_WORDS(0x3);
+ TevStageConfig tev_stage1;
+ INSERT_PADDING_WORDS(0x3);
+ TevStageConfig tev_stage2;
+ INSERT_PADDING_WORDS(0x3);
+ TevStageConfig tev_stage3;
+ INSERT_PADDING_WORDS(0x13);
+ TevStageConfig tev_stage4;
+ INSERT_PADDING_WORDS(0x3);
+ TevStageConfig tev_stage5;
+ INSERT_PADDING_WORDS(0x13);
+
+ const std::array<Regs::TevStageConfig,6> GetTevStages() const {
+ return { tev_stage0, tev_stage1,
+ tev_stage2, tev_stage3,
+ tev_stage4, tev_stage5 };
+ };
struct {
enum ColorFormat : u32 {
@@ -444,6 +535,12 @@ struct Regs {
ADD_FIELD(viewport_corner);
ADD_FIELD(texture0);
ADD_FIELD(texture0_format);
+ ADD_FIELD(tev_stage0);
+ ADD_FIELD(tev_stage1);
+ ADD_FIELD(tev_stage2);
+ ADD_FIELD(tev_stage3);
+ ADD_FIELD(tev_stage4);
+ ADD_FIELD(tev_stage5);
ADD_FIELD(framebuffer);
ADD_FIELD(vertex_attributes);
ADD_FIELD(index_array);
@@ -503,6 +600,12 @@ ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(viewport_corner, 0x68);
ASSERT_REG_POSITION(texture0, 0x81);
ASSERT_REG_POSITION(texture0_format, 0x8e);
+ASSERT_REG_POSITION(tev_stage0, 0xc0);
+ASSERT_REG_POSITION(tev_stage1, 0xc8);
+ASSERT_REG_POSITION(tev_stage2, 0xd0);
+ASSERT_REG_POSITION(tev_stage3, 0xd8);
+ASSERT_REG_POSITION(tev_stage4, 0xf0);
+ASSERT_REG_POSITION(tev_stage5, 0xf8);
ASSERT_REG_POSITION(framebuffer, 0x110);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index f418518a..5a4155c8 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -165,12 +165,132 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
(u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255)
};
+ // Texture environment - consists of 6 stages of color and alpha combining.
+ //
+ // Color combiners take three input color values from some source (e.g. interpolated
+ // vertex color, texture color, previous stage, etc), perform some very simple
+ // operations on each of them (e.g. inversion) and then calculate the output color
+ // with some basic arithmetic. Alpha combiners can be configured separately but work
+ // analogously.
+ Math::Vec4<u8> combiner_output;
+ for (auto tev_stage : registers.GetTevStages()) {
+ using Source = Regs::TevStageConfig::Source;
+ using ColorModifier = Regs::TevStageConfig::ColorModifier;
+ using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
+ using Operation = Regs::TevStageConfig::Operation;
+
+ auto GetColorSource = [&](Source source) -> Math::Vec3<u8> {
+ switch (source) {
+ case Source::PrimaryColor:
+ return primary_color.rgb();
+
+ case Source::Constant:
+ return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b};
+
+ case Source::Previous:
+ return combiner_output.rgb();
+
+ default:
+ ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source);
+ return {};
+ }
+ };
+
+ auto GetAlphaSource = [&](Source source) -> u8 {
+ switch (source) {
+ case Source::PrimaryColor:
+ return primary_color.a();
+
+ case Source::Constant:
+ return tev_stage.const_a;
+
+ case Source::Previous:
+ return combiner_output.a();
+
+ default:
+ ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source);
+ return 0;
+ }
+ };
+
+ auto GetColorModifier = [](ColorModifier factor, const Math::Vec3<u8>& values) -> Math::Vec3<u8> {
+ switch (factor)
+ {
+ case ColorModifier::SourceColor:
+ return values;
+ default:
+ ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
+ return {};
+ }
+ };
+
+ auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
+ switch (factor) {
+ case AlphaModifier::SourceAlpha:
+ return value;
+ default:
+ ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor);
+ return 0;
+ }
+ };
+
+ auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
+ switch (op) {
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return ((input[0] * input[1]) / 255).Cast<u8>();
+
+ default:
+ ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op);
+ return {};
+ }
+ };
+
+ auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
+ switch (op) {
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return input[0] * input[1] / 255;
+
+ default:
+ ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op);
+ return 0;
+ }
+ };
+
+ // color combiner
+ // NOTE: Not sure if the alpha combiner might use the color output of the previous
+ // stage as input. Hence, we currently don't directly write the result to
+ // combiner_output.rgb(), but instead store it in a temporary variable until
+ // alpha combining has been done.
+ Math::Vec3<u8> color_result[3] = {
+ GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
+ GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
+ GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
+ };
+ auto color_output = ColorCombine(tev_stage.color_op, color_result);
+
+ // alpha combiner
+ std::array<u8,3> alpha_result = {
+ GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
+ GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
+ GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
+ };
+ auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
+
+ combiner_output = Math::MakeVec(color_output, alpha_output);
+ }
+
u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
(float)v1.screenpos[2].ToFloat32() * w1 +
(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
SetDepth(x >> 4, y >> 4, z);
- DrawPixel(x >> 4, y >> 4, primary_color);
+ DrawPixel(x >> 4, y >> 4, combiner_output);
}
}
}