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authorGravatar bunnei <bunneidev@gmail.com>2015-04-04 15:14:14 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-04-04 15:14:14 -0400
commit64196976b91e4202504724d65c1c772e1c542c39 (patch)
tree153bae22824e049686724c0c4e630e3a71f979e2 /src/video_core
parent3fd2cc566b38d34c587140ce3dbc580f85e34717 (diff)
parentcae89fb315afb4dfd83d9e33298505a58ecb7a08 (diff)
Merge pull request #680 from archshift/bg-color
Allow the user to set the background clear color during emulation
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 4273a177..5e864b75 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -6,6 +6,7 @@
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/mem_map.h"
+#include "core/settings.h"
#include "common/emu_window.h"
#include "common/profiler_reporting.h"
@@ -172,7 +173,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
- glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
+ glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
glDisable(GL_DEPTH_TEST);
// Link shaders and get variable locations