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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-28 15:21:54 -0300
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-10-12 14:38:53 +0200
commit11642fd3a218185187bb356f2f446313694d4be4 (patch)
treee8cb0ef9b5e36605b01ec792180873511770f7a1 /src/video_core/video_core.h
parentfec7f6b035c1328cefac8a97cd26f3a79d033fa4 (diff)
Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
Diffstat (limited to 'src/video_core/video_core.h')
-rw-r--r--src/video_core/video_core.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 5e8129b5..609aac51 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -17,6 +17,10 @@ namespace VideoCore {
// 3DS Video Constants
// -------------------
+// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
+// framebuffers in video memory are stored in column-major order and rendered sideways, causing
+// the widths and heights of the framebuffers read by the LCD to be switched compared to the
+// heights and widths of the screens listed here.
static const int kScreenTopWidth = 400; ///< 3DS top screen width
static const int kScreenTopHeight = 240; ///< 3DS top screen height
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width