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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-08-28 15:21:54 -0300 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-10-12 14:38:53 +0200 |
commit | 11642fd3a218185187bb356f2f446313694d4be4 (patch) | |
tree | e8cb0ef9b5e36605b01ec792180873511770f7a1 /src/video_core/video_core.h | |
parent | fec7f6b035c1328cefac8a97cd26f3a79d033fa4 (diff) |
Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
Diffstat (limited to 'src/video_core/video_core.h')
-rw-r--r-- | src/video_core/video_core.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 5e8129b5..609aac51 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -17,6 +17,10 @@ namespace VideoCore { // 3DS Video Constants // ------------------- +// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the +// framebuffers in video memory are stored in column-major order and rendered sideways, causing +// the widths and heights of the framebuffers read by the LCD to be switched compared to the +// heights and widths of the screens listed here. static const int kScreenTopWidth = 400; ///< 3DS top screen width static const int kScreenTopHeight = 240; ///< 3DS top screen height static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width |