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authorGravatar bunnei <bunneidev@gmail.com>2015-05-13 23:29:27 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-05-22 22:59:42 -0400
commit1b42d55a9dcb27ac2374de0ed0d1d0ec8385b13e (patch)
treec21e1e3b667abbe498e1ab818c25988095cd0dbf /src/video_core/vertex_shader.h
parent4c207798b47836fedb09e93b3bb5bdd00bc91bd1 (diff)
Pica: Create 'State' structure and move state memory there.
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r--src/video_core/vertex_shader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index c26709bb..7471a6de 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -66,19 +66,8 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-void SubmitShaderMemoryChange(u32 addr, u32 value);
-void SubmitSwizzleDataChange(u32 addr, u32 value);
-
OutputVertex RunShader(const InputVertex& input, int num_attributes);
-Math::Vec4<float24>& GetFloatUniform(u32 index);
-bool& GetBoolUniform(u32 index);
-Math::Vec4<u8>& GetIntUniform(u32 index);
-Math::Vec4<float24>& GetDefaultAttribute(u32 index);
-
-const std::array<u32, 1024>& GetShaderBinary();
-const std::array<u32, 1024>& GetSwizzlePatterns();
-
} // namespace
} // namespace