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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-28 05:37:07 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-28 05:38:13 -0300
commit9d172ab5501ba76be59f38bbff746f7ac51eb5ce (patch)
tree8cd2c35d874178fdb823af40d89979c4a2cd647d /src/video_core/renderer_opengl/renderer_opengl.cpp
parent1a7bbe2569b95a19926349d0975894f8fa873cab (diff)
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6470245e..ce90a975 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -155,6 +155,8 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
void RendererOpenGL::InitFramebuffer() {
program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader);
sampler_id = glGetUniformLocation(program_id, "sampler");
+ attrib_position = glGetAttribLocation(program_id, "position");
+ attrib_texcoord = glGetAttribLocation(program_id, "texCoord");
// Generate vertex buffers for both screens
glGenBuffers(1, &screen_info.Top().vertex_buffer_id);
@@ -197,8 +199,8 @@ void RendererOpenGL::RenderFramebuffer() {
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(attrib_position);
+ glEnableVertexAttribArray(attrib_texcoord);
for (int i = 0; i < 2; i++) {
@@ -216,15 +218,15 @@ void RendererOpenGL::RenderFramebuffer() {
const GLvoid* uv_offset = (const GLvoid*)(3 * sizeof(GLfloat));
// Configure vertex buffer
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, stride, NULL);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, uv_offset);
+ glVertexAttribPointer(attrib_position, 3, GL_FLOAT, GL_FALSE, stride, NULL);
+ glVertexAttribPointer(attrib_texcoord, 2, GL_FLOAT, GL_FALSE, stride, uv_offset);
// Draw screen
glDrawArrays(GL_TRIANGLES, 0, 6);
}
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(attrib_position);
+ glDisableVertexAttribArray(attrib_texcoord);
m_current_frame++;
}