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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-16 11:27:58 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-23 00:33:08 +0200
commit246cb75584af281596b938f898e8a3aedbcdb62a (patch)
treee87322b8dbcf7e7d2975bc6874f0fd3487a46eb7 /src/video_core/renderer_opengl/renderer_opengl.cpp
parent75775e9ef41248592cb2c27ae69737e46499e705 (diff)
RegisterSet: Simplify code by using structs for register definition instead of unions.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 8d9d61ae..50f820e4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
- const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
- ? framebuffer_top.data.address_left2
- : framebuffer_top.data.address_left1;
- const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
- ? framebuffer_sub.data.address_left2
- : framebuffer_sub.data.address_left1;
+ const u32 active_fb_top = (framebuffer_top.active_fb == 1)
+ ? framebuffer_top.address_left2
+ : framebuffer_top.address_left1;
+ const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
+ ? framebuffer_sub.address_left2
+ : framebuffer_sub.address_left1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
- framebuffer_top.data.stride * framebuffer_top.data.height,
- GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
- (int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
+ framebuffer_top.stride * framebuffer_top.height,
+ GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
+ (int)framebuffer_top.height, (int)framebuffer_top.format);
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);