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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-28 05:37:07 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-28 05:38:13 -0300
commit9d172ab5501ba76be59f38bbff746f7ac51eb5ce (patch)
tree8cd2c35d874178fdb823af40d89979c4a2cd647d /src/video_core/renderer_opengl/gl_shaders.h
parent1a7bbe2569b95a19926349d0975894f8fa873cab (diff)
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shaders.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shaders.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shaders.h b/src/video_core/renderer_opengl/gl_shaders.h
index f84424c4..380648f4 100644
--- a/src/video_core/renderer_opengl/gl_shaders.h
+++ b/src/video_core/renderer_opengl/gl_shaders.h
@@ -7,9 +7,9 @@
namespace GLShaders {
static const char g_vertex_shader[] = R"(
-#version 330 core
-layout(location = 0) in vec3 position;
-layout(location = 1) in vec2 texCoord;
+#version 150 core
+in vec3 position;
+in vec2 texCoord;
out vec2 UV;
@@ -27,7 +27,7 @@ void main() {
})";
static const char g_fragment_shader[] = R"(
-#version 330 core
+#version 150 core
in vec2 UV;
out vec3 color;
uniform sampler2D sampler;