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authorGravatar tfarley <tfarleygithub@gmail.com>2015-06-06 23:24:11 -0400
committerGravatar tfarley <tfarleygithub@gmail.com>2015-06-08 19:19:15 -0400
commit26bc816d7ac234182fdcee83698f02ef1394bd04 (patch)
tree702ff4a96ba37e496a3828d490995122f52984dd /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent66b0d799ee0e22e07ca9a409d42bafe790695f3c (diff)
Renderer formatting edits
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index faab77ff..518f7933 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -793,10 +793,10 @@ void RasterizerOpenGL::ReloadColorBuffer() {
for (int x = 0; x < fb_color_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_px_idx = (x + y * fb_color_texture.width) * bytes_per_pixel;
+ u32 gl_pixel_index = (x + y * fb_color_texture.width) * bytes_per_pixel;
u8* pixel = color_buffer + dst_offset;
- memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel);
+ memcpy(&temp_fb_color_buffer[gl_pixel_index], pixel, bytes_per_pixel);
}
}
@@ -834,11 +834,11 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
for (int x = 0; x < fb_depth_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = (x + y * fb_depth_texture.width);
+ u32 gl_pixel_index = (x + y * fb_depth_texture.width);
u8* pixel = depth_buffer + dst_offset;
u32 depth_stencil = *(u32*)pixel;
- ((u32*)temp_fb_depth_data)[gl_px_idx] = (depth_stencil << 8) | (depth_stencil >> 24);
+ ((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24);
}
}
} else {
@@ -846,10 +846,10 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
for (int x = 0; x < fb_depth_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp;
+ u32 gl_pixel_index = (x + y * fb_depth_texture.width) * gl_bpp;
u8* pixel = depth_buffer + dst_offset;
- memcpy(&temp_fb_depth_data[gl_px_idx], pixel, bytes_per_pixel);
+ memcpy(&temp_fb_depth_data[gl_pixel_index], pixel, bytes_per_pixel);
}
}
}
@@ -890,10 +890,10 @@ void RasterizerOpenGL::CommitColorBuffer() {
for (int x = 0; x < fb_color_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
+ u32 gl_pixel_index = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
u8* pixel = color_buffer + dst_offset;
- memcpy(pixel, &temp_gl_color_buffer[gl_px_idx], bytes_per_pixel);
+ memcpy(pixel, &temp_gl_color_buffer[gl_pixel_index], bytes_per_pixel);
}
}
}
@@ -930,10 +930,10 @@ void RasterizerOpenGL::CommitDepthBuffer() {
for (int x = 0; x < fb_depth_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = (x + y * fb_depth_texture.width);
+ u32 gl_pixel_index = (x + y * fb_depth_texture.width);
u8* pixel = depth_buffer + dst_offset;
- u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_px_idx];
+ u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index];
*(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
}
}
@@ -942,10 +942,10 @@ void RasterizerOpenGL::CommitDepthBuffer() {
for (int x = 0; x < fb_depth_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp;
+ u32 gl_pixel_index = (x + y * fb_depth_texture.width) * gl_bpp;
u8* pixel = depth_buffer + dst_offset;
- memcpy(pixel, &temp_gl_depth_data[gl_px_idx], bytes_per_pixel);
+ memcpy(pixel, &temp_gl_depth_data[gl_pixel_index], bytes_per_pixel);
}
}
}