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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-31 15:29:45 +0100
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-31 16:32:56 +0100
commitbc187be0c13f66b1a714d868ab8aa18214550bdc (patch)
tree1ef39b15a1694602577bf0d14552e8928a147d47 /src/video_core/rasterizer.cpp
parent9675d19b47865c2dac5e662f5a265589bd03a283 (diff)
Pica/Rasterizer: Remove some redundant casts.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 9850e517..025d4e48 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -433,9 +433,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// TODO: Does depth indeed only get written even if depth testing is enabled?
if (registers.output_merger.depth_test_enable) {
- u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
- (float)v1.screenpos[2].ToFloat32() * w1 +
- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
+ u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
u16 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;