aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/video_core/rasterizer.cpp
diff options
context:
space:
mode:
authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-23 13:05:51 -0200
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-29 02:08:11 -0200
commit8369ee58035ca98f776428f6cccbcf987fee3bc9 (patch)
tree3c1800823ffe55529ba6dbcba0c4407d2da625f2 /src/video_core/rasterizer.cpp
parentfe186d3a598837ba7337f06399dfb8ae7930a070 (diff)
Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 63da7104..a8014887 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -106,10 +106,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
int bias1 = IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0;
int bias2 = IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0;
- const Math::Vec3<float24> w_inverse = Math::MakeVec(
- float24::FromFloat32(1.0f) / v0.pos.w,
- float24::FromFloat32(1.0f) / v1.pos.w,
- float24::FromFloat32(1.0f) / v2.pos.w);
+ auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
auto textures = registers.GetTextures();
auto tev_stages = registers.GetTevStages();
@@ -158,7 +155,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
//
// The generalization to three vertices is straightforward in baricentric coordinates.
auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) {
- auto attr_over_w = Math::MakeVec(attr0, attr1, attr2) * w_inverse;
+ auto attr_over_w = Math::MakeVec(attr0, attr1, attr2);
float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
return interpolated_attr_over_w * interpolated_w_inverse;
};