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authorGravatar Subv <subv2112@gmail.com>2015-03-08 12:05:17 -0500
committerGravatar Subv <subv2112@gmail.com>2015-03-09 20:12:39 -0500
commit414b0741c445a7960f9ad1ee4a5672f8af4760db (patch)
tree5218b976cf8e15e745a9cf6037a7c133b7559fed /src/video_core/rasterizer.cpp
parent4b8d4d0ed57bf0761736c8320c5711e728c116a1 (diff)
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp60
1 files changed, 51 insertions, 9 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 5861c192..dc32128c 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -91,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
return {};
- }
+}
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
@@ -100,23 +100,65 @@ static u32 GetDepth(int x, int y) {
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ switch (registers.framebuffer.depth_format) {
+ case registers.framebuffer.D16:
+ {
+ u32 stride = registers.framebuffer.width * 2;
+ return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ }
+ case registers.framebuffer.D24:
+ {
+ u32 stride = registers.framebuffer.width * 3;
+ u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
+ return Color::DecodeD24(address);
+ }
+ case registers.framebuffer.D24S8:
+ {
+ u32 stride = registers.framebuffer.width * 4;
+ return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ return 0;
+ }
}
-static void SetDepth(int x, int y, u16 value) {
+static void SetDepth(int x, int y, u32 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value;
+ switch (registers.framebuffer.depth_format) {
+ case registers.framebuffer.D16:
+ {
+ u32 stride = registers.framebuffer.width * 2;
+ Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ break;
+ }
+ case registers.framebuffer.D24:
+ {
+ u32 stride = registers.framebuffer.width * 3;
+ u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
+ Color::EncodeD24(value, address);
+ break;
+ }
+ case registers.framebuffer.D24S8:
+ {
+ u32 stride = registers.framebuffer.width * 4;
+ // TODO(Subv): Implement the stencil buffer
+ Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride);
+ break;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
}
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
@@ -595,7 +637,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 +
v1.screenpos[2].ToFloat32() * w1 +
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
- u16 ref_z = GetDepth(x >> 4, y >> 4);
+ u32 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;