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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 06:55:47 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 06:55:47 -0300
commit13347997ba59aa578d61d5d1ac723ad00953bd96 (patch)
treea84e55883de37980072ce427ed1ced68fe80036b /src/video_core/rasterizer.cpp
parent392c7feba0cd152e46ffbe6089def35082fa2692 (diff)
VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering routines in VideoCore. Although disabled, many of them still allocated memory or did some extra work that was enough to show up in a profiler. Gives a slight (~2ms) speedup.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index e2b90ad1..68b7cc05 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -462,7 +462,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
// TODO: Apply the min and mag filters to the texture
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
+#if PICA_DUMP_TEXTURES
DebugUtils::DumpTexture(texture.config, texture_data);
+#endif
}
}