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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-31 14:48:19 +0100
committerGravatar archshift <admin@archshift.com>2015-01-13 14:42:40 -0800
commitf2b74b4fb304dc6b80656a730d3ec3d9f3385b87 (patch)
tree332920859205a28d2c8a9395edcaff29e33f5e9e /src/video_core/debug_utils
parent2f7069f9bda8ce466e99b1202eaa1cc06125fd6f (diff)
Pica/Rasterizer: Add ETC1 texture decompression support.
Diffstat (limited to 'src/video_core/debug_utils')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp152
1 files changed, 140 insertions, 12 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index a494465b..12f0009b 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -18,6 +18,7 @@
#include "common/log.h"
#include "common/file_util.h"
+#include "common/math_util.h"
#include "video_core/color.h"
#include "video_core/math.h"
@@ -337,25 +338,31 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
i = (i | (i >> 7)) & 0x3F;
- source += coarse_y * info.stride;
- const unsigned int offset = coarse_x * block_height + i;
+ if (info.format != Regs::TextureFormat::ETC1 &&
+ info.format != Regs::TextureFormat::ETC1A4) {
+ // TODO(neobrain): Fix code design to unify vertical block offsets!
+ source += coarse_y * info.stride;
+ }
+ const unsigned int offset = coarse_x * block_height;
+
+ // TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
case Regs::TextureFormat::RGBA8:
{
- const u8* source_ptr = source + offset * 4;
+ const u8* source_ptr = source + offset * 4 + i * 4;
return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };
}
case Regs::TextureFormat::RGB8:
{
- const u8* source_ptr = source + offset * 3;
+ const u8* source_ptr = source + offset * 3 + i * 3;
return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
}
case Regs::TextureFormat::RGBA5551:
{
- const u16 source_ptr = *(const u16*)(source + offset * 2);
+ const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
u8 r = (source_ptr >> 11) & 0x1F;
u8 g = ((source_ptr) >> 6) & 0x1F;
u8 b = (source_ptr >> 1) & 0x1F;
@@ -366,7 +373,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGB565:
{
- const u16 source_ptr = *(const u16*)(source + offset * 2);
+ const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F);
u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
u8 b = Color::Convert5To8((source_ptr) & 0x1F);
@@ -375,7 +382,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGBA4:
{
- const u8* source_ptr = source + offset * 2;
+ const u8* source_ptr = source + offset * 2 + i * 2;
u8 r = Color::Convert4To8(source_ptr[1] >> 4);
u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
u8 b = Color::Convert4To8(source_ptr[0] >> 4);
@@ -385,7 +392,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::IA8:
{
- const u8* source_ptr = source + offset * 2;
+ const u8* source_ptr = source + offset * 2 + i * 2;
if (disable_alpha) {
// Show intensity as red, alpha as green
@@ -397,13 +404,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::I8:
{
- const u8* source_ptr = source + offset;
+ const u8* source_ptr = source + offset + i;
return { *source_ptr, *source_ptr, *source_ptr, 255 };
}
case Regs::TextureFormat::A8:
{
- const u8* source_ptr = source + offset;
+ const u8* source_ptr = source + offset + i;
if (disable_alpha) {
return { *source_ptr, *source_ptr, *source_ptr, 255 };
@@ -414,7 +421,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::IA4:
{
- const u8* source_ptr = source + offset;
+ const u8* source_ptr = source + offset + i;
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
u8 a = Color::Convert4To8((*source_ptr) & 0xF);
@@ -429,7 +436,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::A4:
{
- const u8* source_ptr = source + offset / 2;
+ const u8* source_ptr = source + offset / 2 + i / 2;
u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
a = Color::Convert4To8(a);
@@ -441,6 +448,127 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
}
}
+ case Regs::TextureFormat::ETC1:
+ case Regs::TextureFormat::ETC1A4:
+ {
+ bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
+
+ // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
+ const int subtile_width = 4;
+ const int subtile_height = 4;
+
+ int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1);
+ unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
+
+ const u64* source_ptr = (const u64*)(source
+ + coarse_x * subtile_bytes * 4
+ + coarse_y * subtile_bytes * 4 * (info.width / 8)
+ + subtile_index * subtile_bytes * 8);
+ u64 alpha = 0xFFFFFFFFFFFFFFFF;
+ if (has_alpha) {
+ alpha = *source_ptr;
+ source_ptr++;
+ }
+
+ union ETC1Tile {
+ // Each of these two is a collection of 16 bits (one per lookup value)
+ BitField< 0, 16, u64> table_subindexes;
+ BitField<16, 16, u64> negation_flags;
+
+ unsigned GetTableSubIndex(unsigned index) const {
+ return (table_subindexes >> index) & 1;
+ }
+
+ bool GetNegationFlag(unsigned index) const {
+ return ((negation_flags >> index) & 1) == 1;
+ }
+
+ BitField<32, 1, u64> flip;
+ BitField<33, 1, u64> differential_mode;
+
+ BitField<34, 3, u64> table_index_2;
+ BitField<37, 3, u64> table_index_1;
+
+ union {
+ // delta value + base value
+ BitField<40, 3, s64> db;
+ BitField<43, 5, u64> b;
+
+ BitField<48, 3, s64> dg;
+ BitField<51, 5, u64> g;
+
+ BitField<56, 3, s64> dr;
+ BitField<59, 5, u64> r;
+ } differential;
+
+ union {
+ BitField<40, 4, u64> b2;
+ BitField<44, 4, u64> b1;
+
+ BitField<48, 4, u64> g2;
+ BitField<52, 4, u64> g1;
+
+ BitField<56, 4, u64> r2;
+ BitField<60, 4, u64> r1;
+ } separate;
+
+ const Math::Vec3<u8> GetRGB(int x, int y) const {
+ int texel = 4 * x + y;
+
+ if (flip)
+ std::swap(x, y);
+
+ // Lookup base value
+ Math::Vec3<int> ret;
+ if (differential_mode) {
+ ret.r() = differential.r;
+ ret.g() = differential.g;
+ ret.b() = differential.b;
+ if (x >= 2) {
+ ret.r() += differential.dr;
+ ret.g() += differential.dg;
+ ret.b() += differential.db;
+ }
+ ret.r() = Color::Convert5To8(ret.r());
+ ret.g() = Color::Convert5To8(ret.g());
+ ret.b() = Color::Convert5To8(ret.b());
+ } else {
+ if (x < 2) {
+ ret.r() = Color::Convert4To8(separate.r1);
+ ret.g() = Color::Convert4To8(separate.g1);
+ ret.b() = Color::Convert4To8(separate.b1);
+ } else {
+ ret.r() = Color::Convert4To8(separate.r2);
+ ret.g() = Color::Convert4To8(separate.g2);
+ ret.b() = Color::Convert4To8(separate.b2);
+ }
+ }
+
+ // Add modifier
+ unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value();
+
+ static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{
+ { 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
+ { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
+ }};
+
+ int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
+ if (GetNegationFlag(texel))
+ modifier *= -1;
+
+ ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
+ ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
+ ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
+
+ return ret.Cast<u8>();
+ }
+ } const *etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr);
+
+ alpha >>= 4 * ((x & 3) * 4 + (y & 3));
+ return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3),
+ disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF));
+ }
+
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
_dbg_assert_(HW_GPU, 0);