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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-05 23:53:49 -0200
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-13 02:08:02 -0200
commit0600e2d8b5b30bd68c8b19cb1f2051e096e7caa9 (patch)
tree40fee084c551bfb497e68181447298f862ea68ca /src/video_core/command_processor.cpp
parent6390c66e950b0536c438bf3be1ea78fd0540d6c9 (diff)
Convert old logging calls to new logging macros
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 431139cc..b74cd326 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -114,7 +114,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
(vertex_attribute_formats[i] == 2) ? *(s16*)srcdata :
*(float*)srcdata;
input.attr[i][comp] = float24::FromFloat32(srcval);
- DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f",
+ LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f",
comp, i, vertex, index,
attribute_config.GetBaseAddress(),
vertex_attribute_sources[i] - base_address,
@@ -176,7 +176,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& uniform = VertexShader::GetFloatUniform(uniform_setup.index);
if (uniform_setup.index > 95) {
- ERROR_LOG(GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
+ LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
break;
}
@@ -192,7 +192,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF);
}
- DEBUG_LOG(GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
+ LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
uniform.w.ToFloat32());