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authorGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
commit63e46abdb8764bc97e91bae862c8d461e61b1965 (patch)
treee73f4aa25d7b4015a265e7bbfb6004dab7561027 /src/core/mem_map.h
parent03c245345e1f319da5007c15019ed54432029fb8 (diff)
got rid of 'src' folders in each sub-project
Diffstat (limited to 'src/core/mem_map.h')
-rw-r--r--src/core/mem_map.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
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+++ b/src/core/mem_map.h
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+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "common.h"
+#include "common_types.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+enum {
+ MEM_BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size
+ MEM_MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size
+ MEM_VRAM_SIZE = 0x00600000, ///< VRAM size
+ MEM_DSP_SIZE = 0x00080000, ///< DSP memory size
+ MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
+ MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size... Really 0x07E00000, but power of 2
+ // works much better
+ MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
+
+ MEM_VRAM_MASK = 0x007FFFFF,
+ MEM_FCRAM_MASK = (MEM_FCRAM_SIZE - 1), ///< FCRAM mask
+ MEM_SCRATCHPAD_MASK = (MEM_SCRATCHPAD_SIZE - 1), ///< Scratchpad memory mask
+
+ MEM_FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
+ MEM_FCRAM_PADDR_END = (MEM_FCRAM_PADDR + MEM_FCRAM_SIZE), ///< FCRAM end of physical space
+ MEM_FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
+ MEM_FCRAM_VADDR_END = (MEM_FCRAM_VADDR + MEM_FCRAM_SIZE), ///< FCRAM end of virtual space
+
+ MEM_VRAM_VADDR = 0x1F000000,
+ MEM_SCRATCHPAD_VADDR = (0x10000000 - MEM_SCRATCHPAD_SIZE), ///< Scratchpad virtual address
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace Memory {
+
+// Base is a pointer to the base of the memory map. Yes, some MMU tricks
+// are used to set up a full GC or Wii memory map in process memory. on
+// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
+// some things are mirrored too many times, but eh... it works.
+
+// In 64-bit, this might point to "high memory" (above the 32-bit limit),
+// so be sure to load it into a 64-bit register.
+extern u8 *g_base;
+
+// These are guaranteed to point to "low memory" addresses (sub-32-bit).
+// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
+// 32-bit: Same as the corresponding physical/virtual pointers.
+extern u8* g_fcram; ///< Main memory
+extern u8* g_vram; ///< Video memory (VRAM)
+extern u8* g_scratchpad; ///< Stack memory
+
+void Init();
+void Shutdown();
+
+u8 Read8(const u32 addr);
+u16 Read16(const u32 addr);
+u32 Read32(const u32 addr);
+
+u32 Read8_ZX(const u32 addr);
+u32 Read16_ZX(const u32 addr);
+
+void Write8(const u32 addr, const u8 data);
+void Write16(const u32 addr, const u16 data);
+void Write32(const u32 addr, const u32 data);
+
+u8* GetPointer(const u32 Address);
+
+} // namespace