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authorGravatar bunnei <bunneidev@gmail.com>2015-01-18 01:27:46 -0500
committerGravatar bunnei <bunneidev@gmail.com>2015-01-21 19:11:47 -0500
commit6643673f28b9273149fc945849a13ed832e9ef33 (patch)
tree026410cf5b0b57d350ac979380307991646e546c /src/core/hle/svc.cpp
parentaa01c57ae9d73e41b65d37860ca6fbb91caba33a (diff)
WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
Diffstat (limited to 'src/core/hle/svc.cpp')
-rw-r--r--src/core/hle/svc.cpp52
1 files changed, 27 insertions, 25 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index a27aa626..05945110 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
- ResultVal<bool> wait = object->Wait();
+ ResultVal<bool> wait = object->Wait(true);
// Check for next thread to schedule
if (wait.Succeeded() && *wait) {
@@ -146,8 +146,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
- bool wait_thread = false;
- bool wait_all_succeeded = false;
+ bool wait_thread = !wait_all;
int handle_index = 0;
// Handles pointer is invalid
@@ -158,40 +157,43 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (handle_count < 0)
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
- // If handle_count is non-zero, iterate through them and wait/acquire the objects as needed
+ // If handle_count is non-zero, iterate through them and wait the current thread on the objects
if (handle_count != 0) {
- while (handle_index < handle_count) {
- SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
+ bool selected = false; // True once an object has been selected
+ for (int i = 0; i < handle_count; ++i) {
+ SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
- ResultVal<bool> wait = object->Wait(handle_index);
-
- wait_thread = (wait.Succeeded() && *wait);
-
- // If this object waited and we are waiting on all objects to synchronize
- if (wait_thread && wait_all)
- // Enforce later on that this thread does not continue
- wait_all_succeeded = true;
-
- // If this object synchronized and we are not waiting on all objects to synchronize
- if (!wait_thread && !wait_all)
- // We're done, the thread will continue
- break;
-
- handle_index++;
+ ResultVal<bool> wait = object->Wait(true);
+
+ // Check if the current thread should wait on the object...
+ if (wait.Succeeded() && *wait) {
+ // Check we are waiting on all objects...
+ if (wait_all)
+ // Wait the thread
+ wait_thread = true;
+ } else {
+ // Do not wait on this object, check if this object should be selected...
+ if (!wait_all && !selected) {
+ // Do not wait the thread
+ wait_thread = false;
+ handle_index = i;
+ selected = true;
+ }
+ }
}
} else {
// If no handles were passed in, put the thread to sleep only when wait_all=false
- // NOTE: This is supposed to deadlock if no timeout was specified
+ // NOTE: This is supposed to deadlock the current thread if no timeout was specified
if (!wait_all) {
wait_thread = true;
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
}
}
- // Change the thread state to waiting if blocking on all handles...
- if (wait_thread || wait_all_succeeded) {
+ // If thread should block, then set its state to waiting and then reschedule...
+ if (wait_thread) {
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
Kernel::GetCurrentThread()->SetWaitAll(wait_all);
@@ -199,7 +201,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
HLE::Reschedule(__func__);
// NOTE: output of this SVC will be set later depending on how the thread resumes
- return RESULT_DUMMY.raw;
+ return 0xDEADBEEF;
}
// Acquire objects if we did not wait...