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authorGravatar bunnei <bunneidev@gmail.com>2014-12-03 01:04:22 -0500
committerGravatar bunnei <bunneidev@gmail.com>2014-12-09 19:07:14 -0500
commitf94d8f960361e36c5436717924bda5a3a6c6d47a (patch)
treeecad0fa27f48e672af06218ef850c9ae673147a3 /src/core/hle/service/gsp_gpu.cpp
parente90b37b9358e9dcc8279b0071fd53968c1f441e8 (diff)
GSP: Trigger GPU interrupts at more accurate locations.
Diffstat (limited to 'src/core/hle/service/gsp_gpu.cpp')
-rw-r--r--src/core/hle/service/gsp_gpu.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index b03060ed..34eabac4 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -173,6 +173,7 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) {
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
* @todo This should probably take a thread_id parameter and only signal this thread?
+ * @todo This probably does not belong in the GSP module, instead move to video_core
*/
void SignalInterrupt(InterruptId interrupt_id) {
if (0 == g_interrupt_event) {
@@ -211,6 +212,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
memcpy(Memory::GetPointer(command.dma_request.dest_address),
Memory::GetPointer(command.dma_request.source_address),
command.dma_request.size);
+ SignalInterrupt(InterruptId::DMA);
break;
// ctrulib homebrew sends all relevant command list data with this command,
@@ -219,13 +221,13 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
+
WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size);
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
- SignalInterrupt(InterruptId::P3D);
break;
}
@@ -243,6 +245,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
+
+ SignalInterrupt(InterruptId::PSC0);
break;
}
@@ -256,14 +260,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
- // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
- // work well enough for running demos. Need to figure out how these all work and trigger
- // them correctly.
- SignalInterrupt(InterruptId::PSC0);
+ // TODO(bunnei): Determine if these interrupts should be signalled here.
SignalInterrupt(InterruptId::PSC1);
SignalInterrupt(InterruptId::PPF);
- SignalInterrupt(InterruptId::P3D);
- SignalInterrupt(InterruptId::DMA);
// Update framebuffer information if requested
for (int screen_id = 0; screen_id < 2; ++screen_id) {