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authorGravatar Subv <subv2112@gmail.com>2014-12-16 00:33:41 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/hle/service/fs/archive.cpp
parente6f440ea7f4d5f8c075a5735747ef8facbb4699a (diff)
Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/hle/service/fs/archive.cpp')
-rw-r--r--src/core/hle/service/fs/archive.cpp51
1 files changed, 45 insertions, 6 deletions
diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp
index caf82d55..9c383473 100644
--- a/src/core/hle/service/fs/archive.cpp
+++ b/src/core/hle/service/fs/archive.cpp
@@ -9,6 +9,7 @@
#include "common/file_util.h"
#include "common/math_util.h"
+#include "core/file_sys/archive_savedata.h"
#include "core/file_sys/archive_backend.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/file_sys/directory_backend.h"
@@ -135,6 +136,13 @@ public:
break;
}
+ case FileCommand::Flush:
+ {
+ LOG_TRACE(Service_FS, "Flush");
+ backend->Flush();
+ break;
+ }
+
// Unknown command...
default:
LOG_ERROR(Service_FS, "Unknown command=0x%08X!", cmd);
@@ -220,9 +228,18 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code) {
auto itr = id_code_map.find(id_code);
if (itr == id_code_map.end()) {
+ if (id_code == ArchiveIdCode::SaveData) {
+ // When a SaveData archive is created for the first time, it is not yet formatted
+ // and the save file/directory structure expected by the game has not yet been initialized.
+ // Returning the NotFormatted error code will signal the game to provision the SaveData archive
+ // with the files and folders that it expects.
+ // The FormatSaveData service call will create the SaveData archive when it is called.
+ return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
+ ErrorSummary::InvalidState, ErrorLevel::Status);
+ }
// TODO: Verify error against hardware
return ResultCode(ErrorDescription::NotFound, ErrorModule::FS,
- ErrorSummary::NotFound, ErrorLevel::Permanent);
+ ErrorSummary::NotFound, ErrorLevel::Permanent);
}
// This should never even happen in the first place with 64-bit handles,
@@ -260,8 +277,8 @@ ResultVal<Handle> OpenFileFromArchive(ArchiveHandle archive_handle, const FileSy
std::unique_ptr<FileSys::FileBackend> backend = archive->backend->OpenFile(path, mode);
if (backend == nullptr) {
- return ResultCode(ErrorDescription::NotFound, ErrorModule::FS,
- ErrorSummary::NotFound, ErrorLevel::Permanent);
+ return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS,
+ ErrorSummary::NotFound, ErrorLevel::Status);
}
auto file = std::make_unique<File>(std::move(backend), path);
@@ -366,6 +383,28 @@ ResultVal<Handle> OpenDirectoryFromArchive(ArchiveHandle archive_handle, const F
return MakeResult<Handle>(handle);
}
+ResultCode FormatSaveData() {
+ // TODO(Subv): Actually wipe the savedata folder after creating or opening it
+
+ // Do not create the archive again if it already exists
+ if (id_code_map.find(ArchiveIdCode::SaveData) != id_code_map.end())
+ return UnimplementedFunction(ErrorModule::FS); // TODO(Subv): Find the correct error code
+
+ // Create the SaveData archive
+ std::string savedata_directory = FileUtil::GetUserPath(D_SAVEDATA_IDX);
+ auto savedata_archive = std::make_unique<FileSys::Archive_SaveData>(savedata_directory,
+ Kernel::g_program_id);
+
+ if (savedata_archive->Initialize()) {
+ CreateArchive(std::move(savedata_archive), ArchiveIdCode::SaveData);
+ return RESULT_SUCCESS;
+ } else {
+ LOG_ERROR(Service_FS, "Can't instantiate SaveData archive with path %s",
+ savedata_archive->GetMountPoint().c_str());
+ return UnimplementedFunction(ErrorModule::FS); // TODO(Subv): Find the proper error code
+ }
+}
+
/// Initialize archives
void ArchiveInit() {
next_handle = 1;
@@ -375,9 +414,9 @@ void ArchiveInit() {
// archive type is SDMC, so it is the only one getting exposed.
std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
- auto archive = std::make_unique<FileSys::Archive_SDMC>(sdmc_directory);
- if (archive->Initialize())
- CreateArchive(std::move(archive), ArchiveIdCode::SDMC);
+ auto sdmc_archive = std::make_unique<FileSys::Archive_SDMC>(sdmc_directory);
+ if (sdmc_archive->Initialize())
+ CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
else
LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
}