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author | Subv <subv2112@gmail.com> | 2014-12-16 00:33:41 -0500 |
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committer | Subv <subv2112@gmail.com> | 2014-12-17 19:21:38 -0500 |
commit | ea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch) | |
tree | 9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/hle/result.h | |
parent | e6f440ea7f4d5f8c075a5735747ef8facbb4699a (diff) |
Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/hle/result.h')
-rw-r--r-- | src/core/hle/result.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/hle/result.h b/src/core/hle/result.h index 15c4a267..14d2be4a 100644 --- a/src/core/hle/result.h +++ b/src/core/hle/result.h @@ -17,6 +17,8 @@ /// Detailed description of the error. This listing is likely incomplete. enum class ErrorDescription : u32 { Success = 0, + FS_NotFound = 100, + FS_NotFormatted = 340, ///< This is used by the FS service when creating a SaveData archive InvalidSection = 1000, TooLarge = 1001, NotAuthorized = 1002, |