aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/hle/kernel/thread.cpp
diff options
context:
space:
mode:
authorGravatar bunnei <ericbunnie@gmail.com>2014-05-22 19:06:12 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-05-22 19:06:12 -0400
commitd26f3d4c1ff27f740fe7185e1bca7dcfc5851919 (patch)
treec6593a3d3044fbe4f183122d7d6f6b40f175b66c /src/core/hle/kernel/thread.cpp
parentac21e8f2db8fbedeacbcef2989e8dbad524b9d44 (diff)
kernel: refactored function naming to remove "__" prefix
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 934ca87c..5f1d5c40 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -64,28 +64,33 @@ Thread* g_current_thread;
/// Gets the current thread
-inline Thread* __GetCurrentThread() {
+inline Thread* GetCurrentThread() {
return g_current_thread;
}
+/// Gets the current thread handle
+Handle GetCurrentThreadHandle() {
+ return GetCurrentThread()->GetHandle();
+}
+
/// Sets the current thread
-inline void __SetCurrentThread(Thread* t) {
+inline void SetCurrentThread(Thread* t) {
g_current_thread = t;
g_current_thread_handle = t->GetHandle();
}
/// Saves the current CPU context
-void __SaveContext(ThreadContext& ctx) {
+void SaveContext(ThreadContext& ctx) {
Core::g_app_core->SaveContext(ctx);
}
/// Loads a CPU context
-void __LoadContext(ThreadContext& ctx) {
+void LoadContext(ThreadContext& ctx) {
Core::g_app_core->LoadContext(ctx);
}
/// Resets a thread
-void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
+void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext));
t->context.cpu_registers[0] = arg;
@@ -101,7 +106,7 @@ void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
}
/// Change a thread to "ready" state
-void __ChangeReadyState(Thread* t, bool ready) {
+void ChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle();
if (t->IsReady()) {
if (!ready) {
@@ -118,11 +123,11 @@ void __ChangeReadyState(Thread* t, bool ready) {
}
/// Changes a threads state
-void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
+void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) {
return;
}
- __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
+ ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
if (new_status == THREADSTATUS_WAIT) {
@@ -133,42 +138,42 @@ void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-void __CallThread(Thread* t) {
+void CallThread(Thread* t) {
// Stop waiting
if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE;
}
- __ChangeThreadState(t, THREADSTATUS_READY);
+ ChangeThreadState(t, THREADSTATUS_READY);
}
/// Switches CPU context to that of the specified thread
-void __SwitchContext(Thread* t, const char* reason) {
- Thread* cur = __GetCurrentThread();
+void SwitchContext(Thread* t, const char* reason) {
+ Thread* cur = GetCurrentThread();
// Save context for current thread
if (cur) {
- __SaveContext(cur->context);
+ SaveContext(cur->context);
if (cur->IsRunning()) {
- __ChangeReadyState(cur, true);
+ ChangeReadyState(cur, true);
}
}
// Load context of new thread
if (t) {
- __SetCurrentThread(t);
- __ChangeReadyState(t, false);
+ SetCurrentThread(t);
+ ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
- __LoadContext(t->context);
+ LoadContext(t->context);
} else {
- __SetCurrentThread(NULL);
+ SetCurrentThread(NULL);
}
}
/// Gets the next thread that is ready to be run by priority
-Thread* __NextThread() {
+Thread* NextThread() {
Handle next;
- Thread* cur = __GetCurrentThread();
+ Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
@@ -183,9 +188,9 @@ Thread* __NextThread() {
/// Puts a thread in the wait state for the given type/reason
void WaitCurThread(WaitType wait_type, const char* reason) {
- Thread* t = __GetCurrentThread();
+ Thread* t = GetCurrentThread();
t->wait_type = wait_type;
- __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
+ ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
}
/// Resumes a thread from waiting by marking it as "ready"
@@ -195,7 +200,7 @@ void ResumeThreadFromWait(Handle handle) {
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- __ChangeReadyState(t, true);
+ ChangeReadyState(t, true);
}
}
}
@@ -256,7 +261,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
- __ResetThread(t, arg, 0);
+ ResetThread(t, arg, 0);
HLE::EatCycles(32000);
@@ -264,16 +269,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
HLE::ReSchedule("thread created");
- __CallThread(t);
+ CallThread(t);
return handle;
}
-/// Gets the current thread
-Handle GetCurrentThread() {
- return __GetCurrentThread()->GetHandle();
-}
-
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -282,33 +282,33 @@ Handle SetupMainThread(s32 priority, int stack_size) {
Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
- __ResetThread(t, 0, 0);
+ ResetThread(t, 0, 0);
// If running another thread already, set it to "ready" state
- Thread* cur = __GetCurrentThread();
+ Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
- __ChangeReadyState(cur, true);
+ ChangeReadyState(cur, true);
}
// Run new "main" thread
- __SetCurrentThread(t);
+ SetCurrentThread(t);
t->status = THREADSTATUS_RUNNING;
- __LoadContext(t->context);
+ LoadContext(t->context);
return handle;
}
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule(const char* reason) {
- Thread* prev = __GetCurrentThread();
- Thread* next = __NextThread();
+ Thread* prev = GetCurrentThread();
+ Thread* next = NextThread();
if (next > 0) {
- __SwitchContext(next, reason);
+ SwitchContext(next, reason);
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
// actually wait for whatever event it is supposed to be waiting on.
- __ChangeReadyState(prev, true);
+ ChangeReadyState(prev, true);
}
}