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authorGravatar bunnei <bunneidev@gmail.com>2014-07-06 22:48:19 -0400
committerGravatar bunnei <bunneidev@gmail.com>2014-07-08 18:46:15 -0400
commitba840d3200183e30a5d85acf494d2a6bbbb3a386 (patch)
treedb48fcff1aa64ce648af51934a0c226646d2c3be /src/core/hle/kernel/thread.cpp
parent59f275048209fd18f9c8284d101c7f5baaa4762e (diff)
Thread: Added functions to resume threads from address arbitration.
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ab5a5559..86bbf29d 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
}
+/// Arbitrate the highest priority thread that is waiting
+Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
+ Handle highest_priority_thread = 0;
+ s32 priority = THREADPRIO_LOWEST;
+
+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+ for (const auto& handle : g_thread_queue) {
+
+ // TODO(bunnei): Verify arbiter address...
+ if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ continue;
+
+ Thread* thread = g_object_pool.GetFast<Thread>(handle);
+ if(thread->current_priority <= priority) {
+ highest_priority_thread = handle;
+ priority = thread->current_priority;
+ }
+ }
+ // If a thread was arbitrated, resume it
+ if (0 != highest_priority_thread)
+ ResumeThreadFromWait(highest_priority_thread);
+
+ return highest_priority_thread;
+}
+
+/// Arbitrate all threads currently waiting
+void ArbitrateAllThreads(u32 arbiter, u32 address) {
+
+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+ for (const auto& handle : g_thread_queue) {
+
+ // TODO(bunnei): Verify arbiter address...
+ if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ ResumeThreadFromWait(handle);
+ }
+}
+
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
void CallThread(Thread* t) {
// Stop waiting