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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-20 03:04:36 -0200
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-12-20 03:27:47 -0200
commitadee775f443abfc17c0fe78a7487346e00b13ebc (patch)
tree3ed4e1e00a2ed7caf8009be1f4af5071ff884286 /src/core/hle/kernel/thread.cpp
parentcdfa7157eb1199056a5ccb8913fe4e89d3e30f68 (diff)
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 1c04701d..47be2265 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -83,8 +83,7 @@ static Thread* current_thread;
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
static u32 next_thread_id; ///< The next available thread id
-/// Gets the current thread
-inline Thread* GetCurrentThread() {
+Thread* GetCurrentThread() {
return current_thread;
}