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authorGravatar Subv <subv2112@gmail.com>2015-01-07 10:10:58 -0500
committerGravatar Subv <subv2112@gmail.com>2015-01-07 20:31:31 -0500
commit60a373a7862a85b8b030ea1b18d01d364ddf8a8b (patch)
treee9e6288406b16f2a8dd10236c96567a895af3410 /src/core/hle/kernel/thread.cpp
parentb659cac2dc67ee97297049fcfb02c1ce186ffcb0 (diff)
Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index d7645114..58fb62e8 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -11,6 +11,7 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@@ -34,6 +35,7 @@ public:
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
+ inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
@@ -69,6 +71,9 @@ public:
std::vector<Handle> waiting_threads;
std::string name;
+
+ /// Whether this thread is intended to never actually be executed, i.e. always idle
+ bool idle = false;
};
// Lists all thread ids that aren't deleted/etc.
@@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
return RESULT_SUCCESS;
}
-/// Sets up the primary application thread
+Handle SetupIdleThread() {
+ Handle handle;
+ Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+ thread->idle = true;
+ CallThread(thread);
+ return handle;
+}
+
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -497,6 +509,15 @@ void Reschedule() {
ResumeThreadFromWait(prev->GetHandle());
}
+bool IsIdleThread(Handle handle) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ if (!thread) {
+ LOG_ERROR(Kernel, "Thread not found %u", handle);
+ return false;
+ }
+ return thread->IsIdle();
+}
+
ResultCode GetThreadId(u32* thread_id, Handle handle) {
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr)