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authorGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
committerGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
commit000876858d52d7e4fa8e21bc4407d43d548eff30 (patch)
treef0af4cde78349cfe4ea7875b24d37cf85eb3eb03 /src/core/hle/kernel/thread.cpp
parentba0bfe7d82a241f1dbe449a1bdcc2a76c594c667 (diff)
Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 0a3fd7cb..61199c12 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -402,9 +402,13 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
+ VAddr tls_address = Memory::TLS_AREA_VADDR + (thread->thread_id - 1) * 0x200;
+
+ ASSERT_MSG(tls_address < Memory::TLS_AREA_VADDR_END, "Too many threads");
+
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
- Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
+ Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg, tls_address);
ready_queue.push_back(thread->current_priority, thread.get());
thread->status = THREADSTATUS_READY;
@@ -495,6 +499,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output;
}
+VAddr Thread::GetTLSAddress() const {
+ return context.tls;
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {