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authorGravatar Subv <subv2112@gmail.com>2014-12-29 13:04:37 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-29 22:29:55 -0500
commit2c89d4d5cd4e308b04cebb1c9bca48e12f0945da (patch)
treeea0a85e43943ba76418f27a68572e8602dbd9839 /src/core/file_sys/archive_savedata.cpp
parent3d14eb285382740b144e5b047cb2ad072f6129ea (diff)
Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
Diffstat (limited to 'src/core/file_sys/archive_savedata.cpp')
-rw-r--r--src/core/file_sys/archive_savedata.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp
index 97853567..280d4ff5 100644
--- a/src/core/file_sys/archive_savedata.cpp
+++ b/src/core/file_sys/archive_savedata.cpp
@@ -16,18 +16,29 @@
namespace FileSys {
-Archive_SaveData::Archive_SaveData(const std::string& mount_point, u64 program_id)
- : DiskArchive(mount_point + Common::StringFromFormat("%016X", program_id) + DIR_SEP) {
+Archive_SaveData::Archive_SaveData(const std::string& mount_point)
+ : DiskArchive(mount_point) {
LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
}
-bool Archive_SaveData::Initialize() {
- if (!FileUtil::CreateFullPath(mount_point)) {
- LOG_ERROR(Service_FS, "Unable to create SaveData path.");
- return false;
+ResultCode Archive_SaveData::Open(const Path& path) {
+ if (concrete_mount_point.empty())
+ concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
+ if (!FileUtil::Exists(concrete_mount_point)) {
+ // When a SaveData archive is created for the first time, it is not yet formatted
+ // and the save file/directory structure expected by the game has not yet been initialized.
+ // Returning the NotFormatted error code will signal the game to provision the SaveData archive
+ // with the files and folders that it expects.
+ return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
+ ErrorSummary::InvalidState, ErrorLevel::Status);
}
+ return RESULT_SUCCESS;
+}
- return true;
+ResultCode Archive_SaveData::Format(const Path& path) const {
+ FileUtil::DeleteDirRecursively(concrete_mount_point);
+ FileUtil::CreateFullPath(concrete_mount_point);
+ return RESULT_SUCCESS;
}
} // namespace FileSys