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authorGravatar bunnei <bunneidev@gmail.com>2014-11-09 16:56:57 -0500
committerGravatar bunnei <bunneidev@gmail.com>2014-11-11 19:54:09 -0500
commitce1125d49099d0f42ccca53ba89fe3263912ae56 (patch)
tree8e70e6027b50fa72906088316e054c52135f7e21 /src/core/core.h
parent0fab380801b7e56936f653d849f6f5e580a924a4 (diff)
Core: Changed RunLoop iterations to 1000 (slightly better performance).
Diffstat (limited to 'src/core/core.h')
-rw-r--r--src/core/core.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/core.h b/src/core/core.h
index 872dc0cd..850bb0ab 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -26,13 +26,13 @@ void Start();
/**
* Run the core CPU loop
- * This function loops for 100 instructions in the CPU before trying to update hardware. This is a
- * little bit faster than SingleStep, and should be pretty much equivalent. The number of
- * instructions chosen is fairly arbitrary, however a large number will more drastically affect the
- * frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
- * for more than 1 instruction to reduce overhead and make it a little bit faster...
+ * This function runs the core for the specified number of CPU instructions before trying to update
+ * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
+ * required to do a full dispatch with each instruction. NOTE: the number of instructions requested
+ * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
+ * requested (e.g. on a thread switch).
*/
-void RunLoop(int tight_loop=100);
+void RunLoop(int tight_loop=1000);
/// Step the CPU one instruction
void SingleStep();