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authorGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
committerGravatar Subv <subv2112@gmail.com>2015-05-10 18:35:37 -0500
commit000876858d52d7e4fa8e21bc4407d43d548eff30 (patch)
treef0af4cde78349cfe4ea7875b24d37cf85eb3eb03 /src/core/core.cpp
parentba0bfe7d82a241f1dbe449a1bdcc2a76c594c667 (diff)
Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index bb2ed7a9..b5c25823 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -61,10 +61,6 @@ int Init() {
g_sys_core = new ARM_DynCom(USER32MODE);
g_app_core = new ARM_DynCom(USER32MODE);
- // TODO: Whenever TLS is implemented, this should contain
- // the address of the 0x200-byte TLS
- g_app_core->SetCP15Register(CP15_THREAD_URO, Memory::TLS_AREA_VADDR);
-
LOG_DEBUG(Core, "Initialized OK");
return 0;
}