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authorGravatar Kevin Hartman <kevin@hart.mn>2014-09-03 18:12:58 -0700
committerGravatar Kevin Hartman <kevin@hart.mn>2014-09-11 22:43:42 -0700
commit4a94ec934ab1a2216f94e3fcc46f5dde1d6e2f02 (patch)
tree2588f0c6051c9a5e3f23057d2953c35a854dbc43 /src/common/emu_window.h
parentbb7ddede159d820b6f8b49caf0758940903ece3b (diff)
Initial HID PAD work, with GLFW only.
Diffstat (limited to 'src/common/emu_window.h')
-rw-r--r--src/common/emu_window.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 5e2c33d7..90fbd933 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,9 @@
#include "common/common.h"
#include "common/scm_rev.h"
+#include "common/key_map.h"
+#include "core/hle/service/hid.h"
+
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
@@ -32,6 +35,22 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
+ static void KeyPressed(KeyMap::CitraKey key) {
+ HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
+
+ if (mapped_key.hex != HID_User::PAD_NONE.hex) {
+ HID_User::PADButtonPress(mapped_key);
+ }
+ }
+
+ static void KeyReleased(KeyMap::CitraKey key) {
+ HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
+
+ if (mapped_key.hex != HID_User::PAD_NONE.hex) {
+ HID_User::PADButtonRelease(mapped_key);
+ }
+ }
+
Config GetConfig() const {
return m_config;
}