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authorGravatar Kevin Hartman <kevin@hart.mn>2014-08-29 22:23:12 -0700
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-11-18 13:06:05 +0100
commit221a9b023d8c9ca55c093823e9efd6d13d0a54a2 (patch)
tree57a26a0e11416b366688d00c4a2c9216fa0cde78 /src/common/emu_window.h
parentc8d933a14211ce6ee02659ecef758a1f303bc87f (diff)
Viewport scaling and display density independence
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
Diffstat (limited to 'src/common/emu_window.h')
-rw-r--r--src/common/emu_window.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 6c2b598f..ba9d4fa7 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -49,8 +49,11 @@ public:
void SetConfig(const WindowConfig& val) {
m_config = val;
}
-
- int GetClientAreaWidth() const {
+
+ /// Gets the size of the window in pixels
+ virtual void GetFramebufferSize(int* fbWidth, int* fbHeight) = 0;
+
+ int GetClientAreaWidth() const {
return m_client_area_width;
}