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authorGravatar Daniel Lundqvist <luda09yl@student.hj.se>2014-12-26 02:37:52 +0100
committerGravatar Daniel Lundqvist <luda09yl@student.hj.se>2014-12-26 02:37:52 +0100
commit9d90b26020af83d11ec0900117495901d445e907 (patch)
treeb45ed2ee33471deaf6d46fa9dee7aee785f1f83e /src/citra_qt/main.cpp
parent2bbbe68399c6252c4d88a3ae650bec592c96d3b1 (diff)
Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 23d4925b..9fc8705e 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -170,6 +170,7 @@ void GMainWindow::BootGame(std::string filename)
render_window->GetEmuThread().start();
render_window->show();
+ render_window->setFocus();
OnStartGame();
}