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authorGravatar bunnei <bunneidev@gmail.com>2015-04-16 18:35:09 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-05-01 18:26:58 -0400
commit762c1a9ff5406afc4c6b1a3eb74dae2dc2fb0daf (patch)
tree74ac7be2a6f1b3dfd09986b598844440af9e2f8f /src/citra_qt/main.cpp
parent4d30edc11effef4021a7bd7d5dfe1d92678708b9 (diff)
Qt: Move EmuThread ownership from render window to main window.
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp55
1 files changed, 27 insertions, 28 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index e5ca0412..0e57d9e1 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -46,7 +46,7 @@
#include "version.h"
-GMainWindow::GMainWindow()
+GMainWindow::GMainWindow() : emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
@@ -55,14 +55,15 @@ GMainWindow::GMainWindow()
ui.setupUi(this);
statusBar()->hide();
- render_window = new GRenderWindow;
+ render_window = new GRenderWindow(this, *this);
render_window->hide();
+ emu_thread = new EmuThread(render_window);
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
- disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
+ disasmWidget = new DisassemblerWidget(this, *this);
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
@@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
-
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+
+ connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
- render_window->GetEmuThread().SetFilename(filename);
- render_window->GetEmuThread().start();
+ emu_thread->SetFilename(filename);
+ emu_thread->start();
render_window->show();
OnStartGame();
@@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame()
{
- render_window->GetEmuThread().SetCpuRunning(true);
+ emu_thread->SetCpuRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
@@ -241,7 +242,7 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame()
{
- render_window->GetEmuThread().SetCpuRunning(false);
+ emu_thread->SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
@@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
void GMainWindow::OnStopGame()
{
- render_window->GetEmuThread().SetCpuRunning(false);
+ emu_thread->SetCpuRunning(false);
// TODO: Shutdown core
ui.action_Start->setEnabled(true);
@@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
}
-void GMainWindow::ToggleWindowMode()
-{
- bool enable = ui.action_Single_Window_Mode->isChecked();
- if (!enable && render_window->parent() != nullptr)
- {
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- render_window->setFocusPolicy(Qt::NoFocus);
- }
- else if (enable && render_window->parent() == nullptr)
- {
+void GMainWindow::ToggleWindowMode() {
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ // Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
+
+ } else {
+ // Render in a separate window...
+ ui.horizontalLayout->removeWidget(render_window);
+ render_window->setParent(nullptr);
+ render_window->setVisible(true);
+ render_window->RestoreGeometry();
+ render_window->setFocusPolicy(Qt::NoFocus);
}
}