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authorGravatar Kingcom <sorgts@googlemail.com>2015-01-07 12:14:23 +0100
committerGravatar Kingcom <sorgts@googlemail.com>2015-01-11 21:22:51 +0100
commit2bbc12e6c3dbeb2b8cc73753c1fddca94bdde50f (patch)
tree110079649f6649195c93b53815aceaab14b183fc /src/citra_qt/main.cpp
parent0bf5a0bfc47cebb64dc2740c475a631d6fb13a2f (diff)
citra-qt: Replace OnCpuStepped signal by new signals DebugModeEntered and DebugModeLeft
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index c6671bef..ece593e5 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -124,9 +124,13 @@ GMainWindow::GMainWindow()
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -167,8 +171,8 @@ void GMainWindow::BootGame(std::string filename)
}
disasmWidget->Init();
- registersWidget->OnCPUStepped();
- callstackWidget->OnCPUStepped();
+ registersWidget->OnDebugModeEntered();
+ callstackWidget->OnDebugModeEntered();
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();