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authorGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
commit63e46abdb8764bc97e91bae862c8d461e61b1965 (patch)
treee73f4aa25d7b4015a265e7bbfb6004dab7561027 /src/citra/emu_window/emu_window_glfw.h
parent03c245345e1f319da5007c15019ed54432029fb8 (diff)
got rid of 'src' folders in each sub-project
Diffstat (limited to 'src/citra/emu_window/emu_window_glfw.h')
-rw-r--r--src/citra/emu_window/emu_window_glfw.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
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+++ b/src/citra/emu_window/emu_window_glfw.h
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+/**
+ * Copyright (C) 2013 Citra Emulator
+ *
+ * @file emu_window_glfw.h
+ * @author ShizZy <shizzy@6bit.net>
+ * @date 2013-09-04
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#pragma once
+
+#include <GL/glew.h>
+#include <GLFW/glfw3.h>
+
+#include "emu_window.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+ EmuWindow_GLFW();
+ ~EmuWindow_GLFW();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers();
+
+ /// Polls window events
+ void PollEvents();
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent();
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ void DoneCurrent();
+
+ GLFWwindow* render_window_; ///< Internal GLFW render window
+
+private:
+
+};