diff options
author | ShizZy <shizzy@6bit.net> | 2013-09-04 22:09:15 -0400 |
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committer | ShizZy <shizzy@6bit.net> | 2013-09-04 22:09:15 -0400 |
commit | 86495a83c16538ddcab7da4ea68de38ee2d1837e (patch) | |
tree | 7f6b57ca0e01e972556f335b3000e2ffac6e0b96 /src/akiru/src/emuwindow/emuwindow_glfw.h | |
parent | 518cbf2fb0a8fd82c2b69d471ed2e03d2d4024ed (diff) |
various fixes to be able to build project
Diffstat (limited to 'src/akiru/src/emuwindow/emuwindow_glfw.h')
-rw-r--r-- | src/akiru/src/emuwindow/emuwindow_glfw.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emuwindow_glfw.h deleted file mode 100644 index 1256cabe..00000000 --- a/src/akiru/src/emuwindow/emuwindow_glfw.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - * Copyright (C) 2005-2012 Gekko Emulator - * - * @file emuwindow_glfw.h - * @author ShizZy <shizzy247@gmail.com> - * @date 2012-04-20 - * @brief Implementation implementation of EmuWindow class for GLFW - * - * @section LICENSE - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details at - * http://www.gnu.org/copyleft/gpl.html - * - * Official project repository can be found at: - * http://code.google.com/p/gekko-gc-emu/ - */ - -#ifndef VIDEO_CORE_EMUWINDOW_GLFW_ -#define VIDEO_CORE_EMUWINDOW_GLFW_ - -#include <GL/glew.h> -#include <GL/glfw3.h> - -#include "video/emuwindow.h" - -class EmuWindow_GLFW : public EmuWindow { -public: - EmuWindow_GLFW(); - ~EmuWindow_GLFW(); - - /// Swap buffers to display the next frame - void SwapBuffers(); - - /// Polls window events - void PollEvents(); - - /// Makes the graphics context current for the caller thread - void MakeCurrent(); - - /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread - void DoneCurrent(); - - GLFWwindow render_window_; ///< Internal GLFW render window - -private: - -}; - -#endif // VIDEO_CORE_EMUWINDOW_GLFW_ |