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authorGravatar ShizZy <shizzy@6bit.net>2013-09-04 22:09:15 -0400
committerGravatar ShizZy <shizzy@6bit.net>2013-09-04 22:09:15 -0400
commit86495a83c16538ddcab7da4ea68de38ee2d1837e (patch)
tree7f6b57ca0e01e972556f335b3000e2ffac6e0b96 /src/akiru/src/emuwindow/emuwindow_glfw.h
parent518cbf2fb0a8fd82c2b69d471ed2e03d2d4024ed (diff)
various fixes to be able to build project
Diffstat (limited to 'src/akiru/src/emuwindow/emuwindow_glfw.h')
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emuwindow_glfw.h
deleted file mode 100644
index 1256cabe..00000000
--- a/src/akiru/src/emuwindow/emuwindow_glfw.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * Copyright (C) 2005-2012 Gekko Emulator
- *
- * @file emuwindow_glfw.h
- * @author ShizZy <shizzy247@gmail.com>
- * @date 2012-04-20
- * @brief Implementation implementation of EmuWindow class for GLFW
- *
- * @section LICENSE
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details at
- * http://www.gnu.org/copyleft/gpl.html
- *
- * Official project repository can be found at:
- * http://code.google.com/p/gekko-gc-emu/
- */
-
-#ifndef VIDEO_CORE_EMUWINDOW_GLFW_
-#define VIDEO_CORE_EMUWINDOW_GLFW_
-
-#include <GL/glew.h>
-#include <GL/glfw3.h>
-
-#include "video/emuwindow.h"
-
-class EmuWindow_GLFW : public EmuWindow {
-public:
- EmuWindow_GLFW();
- ~EmuWindow_GLFW();
-
- /// Swap buffers to display the next frame
- void SwapBuffers();
-
- /// Polls window events
- void PollEvents();
-
- /// Makes the graphics context current for the caller thread
- void MakeCurrent();
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- void DoneCurrent();
-
- GLFWwindow render_window_; ///< Internal GLFW render window
-
-private:
-
-};
-
-#endif // VIDEO_CORE_EMUWINDOW_GLFW_