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authorGravatar bunnei <bunneidev@gmail.com>2015-03-09 00:14:59 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-03-10 23:58:07 -0400
commitd61b26b79f889603a084e148626bba3c267cf75f (patch)
treed793edd22e25a99aa5c13cc2455a5ec2167afee7
parent953e09ddb5cab8f4d8606966020e8eefa20e04ce (diff)
HID: Complete refactor of pad/touch input to fix threading issues.
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp17
-rw-r--r--src/citra_qt/bootmanager.cpp22
-rw-r--r--src/common/emu_window.cpp74
-rw-r--r--src/common/emu_window.h57
-rw-r--r--src/core/hle/service/hid/hid.cpp104
-rw-r--r--src/core/hle/service/hid/hid.h35
-rw-r--r--src/core/hw/gpu.cpp4
7 files changed, 109 insertions, 204 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index 3e58d666..997e3bc7 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -23,18 +23,15 @@ void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action,
double x, y;
glfwGetCursorPos(win, &x, &y);
- if (action == GLFW_PRESS) {
- emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
- } else if (action == GLFW_RELEASE) {
- emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
- }
+ if (action == GLFW_PRESS)
+ emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
+ else if (action == GLFW_RELEASE)
+ emu_window->TouchReleased();
}
}
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
- auto emu_window = GetEmuWindow(win);
- auto layout = emu_window->GetFramebufferLayout();
- emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
+ GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y));
}
/// Called by GLFW when a key event occurs
@@ -45,10 +42,8 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
if (action == GLFW_PRESS) {
emu_window->KeyPressed({key, keyboard_id});
} else if (action == GLFW_RELEASE) {
- emu_window->KeyReleased({ key, keyboard_id });
+ emu_window->KeyReleased({key, keyboard_id});
}
-
- Service::HID::PadUpdateComplete();
}
/// Whether the window is still open, and a close request hasn't yet been sent
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index cf07e65c..b81bd616 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -268,39 +268,33 @@ QByteArray GRenderWindow::saveGeometry()
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
- EmuWindow::KeyPressed({event->key(), keyboard_id});
- Service::HID::PadUpdateComplete();
+ this->KeyPressed({event->key(), keyboard_id});
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
- EmuWindow::KeyReleased({event->key(), keyboard_id});
- Service::HID::PadUpdateComplete();
+ this->KeyReleased({event->key(), keyboard_id});
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
{
- if (event->button() == Qt::LeftButton) {
+ if (event->button() == Qt::LeftButton)
+ {
auto pos = event->pos();
- EmuWindow::TouchPressed(GetFramebufferLayout(), static_cast<u16>(pos.x()),
- static_cast<u16>(pos.y()));
+ this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
{
auto pos = event->pos();
- EmuWindow::TouchMoved(GetFramebufferLayout(), static_cast<u16>(pos.x()),
- static_cast<u16>(pos.y()));
+ this->TouchMoved(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
{
- if (event->button() == Qt::LeftButton) {
- auto pos = event->pos();
- EmuWindow::TouchReleased(GetFramebufferLayout(), static_cast<u16>(pos.x()),
- static_cast<u16>(pos.y()));
- }
+ if (event->button() == Qt::LeftButton)
+ this->TouchReleased();
}
void GRenderWindow::ReloadSetKeymaps()
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 89bb8948..6516fc63 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -6,15 +6,11 @@
#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
-
- Service::HID::PadButtonPress(mapped_key);
+ pad_state.hex |= KeyMap::GetPadKey(key).hex;
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
- Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
-
- Service::HID::PadButtonRelease(mapped_key);
+ pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
}
/**
@@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
-
- return (framebuffer_y >= layout.bottom_screen.top &&
- framebuffer_y < layout.bottom_screen.bottom &&
- framebuffer_x >= layout.bottom_screen.left &&
- framebuffer_x < layout.bottom_screen.right);
+ unsigned framebuffer_y) {
+ return (framebuffer_y >= layout.bottom_screen.top &&
+ framebuffer_y < layout.bottom_screen.bottom &&
+ framebuffer_x >= layout.bottom_screen.left &&
+ framebuffer_x < layout.bottom_screen.right);
}
-void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
+void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ return;
- if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
- u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
- (layout.bottom_screen.right - layout.bottom_screen.left);
- u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
- (layout.bottom_screen.bottom - layout.bottom_screen.top);
+ touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
+ (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
+ touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
+ (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
- Service::HID::TouchPress(touch_x, touch_y);
- Service::HID::TouchUpdateComplete();
-
- touch_pressed = true;
- }
+ touch_pressed = true;
+ pad_state.touch = 1;
}
-void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
-
- if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
-
- Service::HID::TouchRelease();
- Service::HID::TouchUpdateComplete();
-
- touch_pressed = false;
- }
+void EmuWindow::TouchReleased() {
+ touch_pressed = false;
+ touch_x = 0;
+ touch_y = 0;
+ pad_state.touch = 0;
}
-void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
+void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
+ if (!touch_pressed)
+ return;
- if (touch_pressed) {
- if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
- EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
- } else {
- Service::HID::TouchRelease();
- Service::HID::TouchUpdateComplete();
-
- touch_pressed = false;
- }
- }
+ if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ TouchPressed(framebuffer_x, framebuffer_y);
+ else
+ TouchReleased();
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 8e4b510e..2be7517b 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -78,27 +78,41 @@ public:
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
*/
- void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
+ void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
- /**
- * Signal that a touch released event has occurred (e.g. mouse click released)
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate that was released
- * @param framebuffer_y Framebuffer y-coordinate that was released
- */
- void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
+ /// Signal that a touch released event has occurred (e.g. mouse click released)
+ void TouchReleased();
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
*/
- void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
+ void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
+
+ /**
+ * Gets the current pad state (which buttons are pressed and the circle pad direction).
+ * @note This should be called by the core emu thread to get a state set by the window thread.
+ * @todo Fix this function to be thread-safe.
+ * @return PadState object indicating the current pad state
+ */
+ const Service::HID::PadState GetPadState() const {
+ return pad_state;
+ }
+
+ /**
+ * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
+ * @note This should be called by the core emu thread to get a state set by the window thread.
+ * @todo Fix this function to be thread-safe.
+ * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
+ * `pressed` is true if the touch screen is currently being pressed
+ */
+ const std::tuple<u16, u16, bool>& GetTouchState() const {
+ return std::make_tuple(touch_x, touch_y, touch_pressed);
+ }
/**
* Returns currently active configuration.
@@ -124,21 +138,15 @@ public:
return framebuffer_layout;
}
- /**
- * Gets window client area width in logical coordinates.
- * @note For high-DPI systems, this is smaller than the framebuffer size.
- * @note This method is thread-safe
- */
- std::pair<unsigned,unsigned> GetClientAreaSize() const {
- return std::make_pair(client_area_width, client_area_height);
- }
-
protected:
- EmuWindow()
- {
+ EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
+ pad_state.hex = 0;
+ touch_x = 0;
+ touch_y = 0;
+ touch_pressed = false;
}
virtual ~EmuWindow() {}
@@ -194,4 +202,9 @@ private:
WindowConfig active_config; ///< Internal active configuration
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
+
+ u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
+ u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
+
+ Service::HID::PadState pad_state;
};
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 703a765b..baff9271 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -12,6 +12,8 @@
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/hle.h"
+#include "video_core/video_core.h"
+
namespace Service {
namespace HID {
@@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
-// Next Pad state update information
-static PadState next_state = {{0}};
static u32 next_pad_index = 0;
-static s16 next_pad_circle_x = 0;
-static s16 next_pad_circle_y = 0;
-
static u32 next_touch_index = 0;
-static u16 next_touch_x = 0;
-static u16 next_touch_y = 0;
/**
* Gets a pointer to the PadData structure inside HID shared memory
@@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
-/**
- * Circle Pad from keys.
- *
- * This is implemented as "pushed all the way to an edge (max) or centered (0)".
- *
- * Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
- */
-static void UpdateNextCirclePadState() {
- static const s16 max_value = 0x9C;
- next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
- next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
- next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
- next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
-}
-
-void PadButtonPress(const PadState& pad_state) {
- next_state.hex |= pad_state.hex;
- UpdateNextCirclePadState();
-}
-
-void PadButtonRelease(const PadState& pad_state) {
- next_state.hex &= ~pad_state.hex;
- UpdateNextCirclePadState();
-}
-
-void PadUpdateComplete() {
+void HIDUpdate() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
- shared_mem->pad.current_state.hex = next_state.hex;
+ const PadState& state = VideoCore::g_emu_window->GetPadState();
+
+ shared_mem->pad.current_state.hex = state.hex;
shared_mem->pad.index = next_pad_index;
++next_touch_index %= shared_mem->pad.entries.size();
@@ -95,28 +67,19 @@ void PadUpdateComplete() {
PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
- PadState changed;
- changed.hex = (next_state.hex ^ old_state.hex);
-
- // Compute what was added
- PadState additions;
- additions.hex = changed.hex & next_state.hex;
-
- // Compute what was removed
- PadState removals;
- removals.hex = changed.hex & old_state.hex;
+ PadState changed = { { (state.hex ^ old_state.hex) } };
// Get the current Pad entry
- PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
+ PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
// Update entry properties
- current_pad_entry->current_state.hex = next_state.hex;
- current_pad_entry->delta_additions.hex = additions.hex;
- current_pad_entry->delta_removals.hex = removals.hex;
+ pad_entry->current_state.hex = state.hex;
+ pad_entry->delta_additions.hex = changed.hex & state.hex;
+ pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
// Set circle Pad
- current_pad_entry->circle_pad_x = next_pad_circle_x;
- current_pad_entry->circle_pad_y = next_pad_circle_y;
+ pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
+ pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
// If we just updated index 0, provide a new timestamp
if (shared_mem->pad.index == 0) {
@@ -124,39 +87,15 @@ void PadUpdateComplete() {
shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
- // Signal both handles when there's an update to Pad or touch
- g_event_pad_or_touch_1->Signal();
- g_event_pad_or_touch_2->Signal();
-}
-
-void TouchPress(u16 x, u16 y) {
- next_touch_x = x;
- next_touch_y = y;
-}
-
-void TouchRelease() {
- next_touch_x = 0;
- next_touch_y = 0;
-}
-
-void TouchUpdateComplete() {
- SharedMem* shared_mem = GetSharedMem();
-
- if (shared_mem == nullptr)
- return;
-
shared_mem->touch.index = next_touch_index;
++next_touch_index %= shared_mem->touch.entries.size();
// Get the current touch entry
- TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
+ TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
+ bool pressed = false;
- // Set touchpad position
- current_touch_entry->x = next_touch_x;
- current_touch_entry->y = next_touch_y;
-
- // TODO(bunnei): Verify this behavior on real hardware
- current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
+ std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
+ touch_entry->valid = pressed ? 1 : 0;
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
@@ -194,6 +133,9 @@ void HIDInit() {
g_shared_mem = SharedMemory::Create("HID:SharedMem");
+ next_pad_index = 0;
+ next_touch_index = 0;
+
// Create event handles
g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
@@ -203,8 +145,8 @@ void HIDInit() {
}
void HIDShutdown() {
-
}
-}
-}
+} // namespace HID
+
+} // namespace Service
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 7fdf5828..063f0685 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
*/
void GetIPCHandles(Interface* self);
-/**
- * Sets a Pad state (button or button combo) as pressed
- * @param pad_state PadState data indicating which buttons have been pressed
- */
-void PadButtonPress(const PadState& pad_state);
-
-/**
- * Sets a Pad state (button or button combo) as released
- * @param pad_state PadState data indicating which buttons have been released
- */
-void PadButtonRelease(const PadState& pad_state);
-
-/**
- * Called after all Pad changes to be included in this update have been made, including both Pad
- * key changes and analog circle Pad changes.
- */
-void PadUpdateComplete();
-
-/**
- * Signal that the touchpad has been pressed
- * @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
- * @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
- */
-void TouchPress(u16 x, u16 y);
-
-/// Signal that touchpad has been released
-void TouchRelease();
-
-/// Signal that touchpad updates have been completed
-void TouchUpdateComplete();
+/// Checks for user input updates
+void HIDUpdate();
+/// Initialize HID service
void HIDInit();
+
+/// Shutdown HID service
void HIDShutdown();
}
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index b7102b87..f7b822c5 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
+#include "core/hle/service/hid/hid.h"
#include "core/hw/gpu.h"
@@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
+ // Check for user input updates
+ Service::HID::HIDUpdate();
+
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}