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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-16 00:32:49 +0100
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-20 18:06:55 +0100
commit8ce1d324602001e1102648319a9281ee08a1af95 (patch)
treeacabdc7c8614235b283e6e48e13dc17a0a1a85dd
parent056a8f9dfa5f3da3bc3dfc0b032283db0ff6ab15 (diff)
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
-rw-r--r--src/video_core/vertex_shader.cpp43
-rw-r--r--src/video_core/vertex_shader.h209
2 files changed, 30 insertions, 222 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 477e78cf..064a703e 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -8,11 +8,18 @@
#include <core/mem_map.h>
+#include <nihstro/shader_bytecode.h>
+
#include "debug_utils/debug_utils.h"
#include "pica.h"
#include "vertex_shader.h"
+using nihstro::Instruction;
+using nihstro::RegisterType;
+using nihstro::SourceRegister;
+using nihstro::SwizzlePattern;
+
namespace Pica {
namespace VertexShader {
@@ -70,19 +77,28 @@ static void ProcessShaderCode(VertexShaderState& state) {
const Instruction& instr = *(const Instruction*)state.program_counter;
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
- const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()]
- : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x
- : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x
- : nullptr;
- const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()]
- : &state.temporary_registers[instr.common.src2.GetIndex()].x;
+ auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
+ switch (source_reg.GetRegisterType()) {
+ case RegisterType::Input:
+ return state.input_register_table[source_reg.GetIndex()];
+
+ case RegisterType::Temporary:
+ return &state.temporary_registers[source_reg.GetIndex()].x;
+
+ case RegisterType::FloatUniform:
+ return &shader_uniforms.f[source_reg.GetIndex()].x;
+ }
+ };
+ bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
+ const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted));
+ const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
: (instr.common.dest < 0x10) ? nullptr
: (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
: nullptr;
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
- const bool negate_src1 = (swizzle.negate != 0);
+ const bool negate_src1 = (swizzle.negate_src1 != 0);
float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)],
@@ -192,7 +208,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::RET:
+ // NOP is currently used as a heuristic for leaving from a function.
+ // TODO: This is completely incorrect.
+ case Instruction::OpCode::NOP:
if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) {
exit_loop = true;
} else {
@@ -209,17 +227,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
_dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
*++state.call_stack_pointer = state.program_counter - shader_memory;
- // TODO: Does this offset refer to the beginning of shader memory?
- state.program_counter = &shader_memory[instr.flow_control.offset_words];
+ state.program_counter = &shader_memory[instr.flow_control.dest_offset];
break;
- case Instruction::OpCode::FLS:
- // TODO: Do whatever needs to be done here?
+ case Instruction::OpCode::END:
+ // TODO
break;
default:
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex);
+ (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
break;
}
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index c1292fc2..13176980 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -66,215 +66,6 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-union Instruction {
- enum class OpCode : u32 {
- ADD = 0x0,
- DP3 = 0x1,
- DP4 = 0x2,
-
- MUL = 0x8,
-
- MAX = 0xC,
- MIN = 0xD,
- RCP = 0xE,
- RSQ = 0xF,
-
- MOV = 0x13,
-
- RET = 0x21,
- FLS = 0x22, // Flush
- CALL = 0x24,
- };
-
- std::string GetOpCodeName() const {
- std::map<OpCode, std::string> map = {
- { OpCode::ADD, "ADD" },
- { OpCode::DP3, "DP3" },
- { OpCode::DP4, "DP4" },
- { OpCode::MUL, "MUL" },
- { OpCode::MAX, "MAX" },
- { OpCode::MIN, "MIN" },
- { OpCode::RCP, "RCP" },
- { OpCode::RSQ, "RSQ" },
- { OpCode::MOV, "MOV" },
- { OpCode::RET, "RET" },
- { OpCode::FLS, "FLS" },
- };
- auto it = map.find(opcode);
- if (it == map.end())
- return "UNK";
- else
- return it->second;
- }
-
- u32 hex;
-
- BitField<0x1a, 0x6, OpCode> opcode;
-
- // General notes:
- //
- // When two input registers are used, one of them uses a 5-bit index while the other
- // one uses a 7-bit index. This is because at most one floating point uniform may be used
- // as an input.
-
-
- // Format used e.g. by arithmetic instructions and comparisons
- // "src1" and "src2" specify register indices (i.e. indices referring to groups of 4 floats),
- // while "dest" addresses individual floats.
- union {
- BitField<0x00, 0x5, u32> operand_desc_id;
-
- template<class BitFieldType>
- struct SourceRegister : BitFieldType {
- enum RegisterType {
- Input,
- Temporary,
- FloatUniform
- };
-
- RegisterType GetRegisterType() const {
- if (BitFieldType::Value() < 0x10)
- return Input;
- else if (BitFieldType::Value() < 0x20)
- return Temporary;
- else
- return FloatUniform;
- }
-
- int GetIndex() const {
- if (GetRegisterType() == Input)
- return BitFieldType::Value();
- else if (GetRegisterType() == Temporary)
- return BitFieldType::Value() - 0x10;
- else // if (GetRegisterType() == FloatUniform)
- return BitFieldType::Value() - 0x20;
- }
-
- std::string GetRegisterName() const {
- std::map<RegisterType, std::string> type = {
- { Input, "i" },
- { Temporary, "t" },
- { FloatUniform, "f" },
- };
- return type[GetRegisterType()] + std::to_string(GetIndex());
- }
- };
-
- SourceRegister<BitField<0x07, 0x5, u32>> src2;
- SourceRegister<BitField<0x0c, 0x7, u32>> src1;
-
- struct : BitField<0x15, 0x5, u32>
- {
- enum RegisterType {
- Output,
- Temporary,
- Unknown
- };
- RegisterType GetRegisterType() const {
- if (Value() < 0x8)
- return Output;
- else if (Value() < 0x10)
- return Unknown;
- else
- return Temporary;
- }
- int GetIndex() const {
- if (GetRegisterType() == Output)
- return Value();
- else if (GetRegisterType() == Temporary)
- return Value() - 0x10;
- else
- return Value();
- }
- std::string GetRegisterName() const {
- std::map<RegisterType, std::string> type = {
- { Output, "o" },
- { Temporary, "t" },
- { Unknown, "u" }
- };
- return type[GetRegisterType()] + std::to_string(GetIndex());
- }
- } dest;
- } common;
-
- // Format used for flow control instructions ("if")
- union {
- BitField<0x00, 0x8, u32> num_instructions;
- BitField<0x0a, 0xc, u32> offset_words;
- } flow_control;
-};
-static_assert(std::is_standard_layout<Instruction>::value, "Structure is not using standard layout!");
-
-union SwizzlePattern {
- u32 hex;
-
- enum class Selector : u32 {
- x = 0,
- y = 1,
- z = 2,
- w = 3
- };
-
- Selector GetSelectorSrc1(int comp) const {
- Selector selectors[] = {
- src1_selector_0, src1_selector_1, src1_selector_2, src1_selector_3
- };
- return selectors[comp];
- }
-
- Selector GetSelectorSrc2(int comp) const {
- Selector selectors[] = {
- src2_selector_0, src2_selector_1, src2_selector_2, src2_selector_3
- };
- return selectors[comp];
- }
-
- bool DestComponentEnabled(int i) const {
- return (dest_mask & (0x8 >> i)) != 0;
- }
-
- std::string SelectorToString(bool src2) const {
- std::map<Selector, std::string> map = {
- { Selector::x, "x" },
- { Selector::y, "y" },
- { Selector::z, "z" },
- { Selector::w, "w" }
- };
- std::string ret;
- for (int i = 0; i < 4; ++i) {
- ret += map.at(src2 ? GetSelectorSrc2(i) : GetSelectorSrc1(i));
- }
- return ret;
- }
-
- std::string DestMaskToString() const {
- std::string ret;
- for (int i = 0; i < 4; ++i) {
- if (!DestComponentEnabled(i))
- ret += "_";
- else
- ret += "xyzw"[i];
- }
- return ret;
- }
-
- // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x
- BitField< 0, 4, u32> dest_mask;
-
- BitField< 4, 1, u32> negate; // negates src1
-
- BitField< 5, 2, Selector> src1_selector_3;
- BitField< 7, 2, Selector> src1_selector_2;
- BitField< 9, 2, Selector> src1_selector_1;
- BitField<11, 2, Selector> src1_selector_0;
-
- BitField<14, 2, Selector> src2_selector_3;
- BitField<16, 2, Selector> src2_selector_2;
- BitField<18, 2, Selector> src2_selector_1;
- BitField<20, 2, Selector> src2_selector_0;
-
- BitField<31, 1, u32> flag; // not sure what this means, maybe it's the sign?
-};
void SubmitShaderMemoryChange(u32 addr, u32 value);
void SubmitSwizzleDataChange(u32 addr, u32 value);