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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-17 17:44:55 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-25 22:03:19 +0200
commit2f1c129f6407fe2d5c8c3e57c6717d5668570de5 (patch)
tree5d12dadd9ffe3b46b9b94a84b7688d6d3b8260fd
parent9679d231df0bc8fac9e0e596ab78750bb38ef248 (diff)
Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.
-rw-r--r--src/video_core/command_processor.cpp20
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp22
-rw-r--r--src/video_core/debug_utils/debug_utils.h12
-rw-r--r--src/video_core/primitive_assembly.cpp28
-rw-r--r--src/video_core/primitive_assembly.h38
5 files changed, 74 insertions, 46 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 8da03060..9567a984 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include "clipper.h"
#include "command_processor.h"
#include "math.h"
#include "pica.h"
@@ -79,6 +80,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
bool index_u16 = (bool)index_info.format;
DebugUtils::GeometryDumper geometry_dumper;
+ PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
+ PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
for (int index = 0; index < registers.num_vertices; ++index)
{
@@ -108,16 +111,25 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- // NOTE: For now, we simply assume that the first input attribute corresponds to the position.
- geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
-
+ // NOTE: When dumping geometry, we simply assume that the first input attribute
+ // corresponds to the position for now.
+ DebugUtils::GeometryDumper::Vertex dumped_vertex = {
+ input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
+ };
+ using namespace std::placeholders;
+ dumping_primitive_assembler.SubmitVertex(dumped_vertex,
+ std::bind(&DebugUtils::GeometryDumper::AddTriangle,
+ &geometry_dumper, _1, _2, _3));
+
+ // Send to vertex shader
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
if (is_indexed) {
// TODO: Add processed vertex to vertex cache!
}
- PrimitiveAssembly::SubmitVertex(output);
+ // Send to triangle clipper
+ clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
}
geometry_dumper.Dump();
break;
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index f7d9455b..48e6dd18 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -22,27 +22,17 @@ namespace Pica {
namespace DebugUtils {
-void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
- vertices.push_back({pos[0], pos[1], pos[2]});
+void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
+ vertices.push_back(v0);
+ vertices.push_back(v1);
+ vertices.push_back(v2);
int num_vertices = vertices.size();
-
- switch (topology) {
- case TriangleTopology::List:
- case TriangleTopology::ListIndexed:
- if (0 == (num_vertices % 3))
- faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
- break;
-
- default:
- ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
- exit(0);
- break;
- }
+ faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
}
void GeometryDumper::Dump() {
- // NOTE: Permanently enabling this just trashes hard disks for no reason.
+ // NOTE: Permanently enabling this just trashes the hard disk for no reason.
// Hence, this is currently disabled.
return;
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 53c33c96..8b1499bf 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -14,20 +14,18 @@ namespace Pica {
namespace DebugUtils {
-using TriangleTopology = Regs::TriangleTopology;
-
// Simple utility class for dumping geometry data to an OBJ file
class GeometryDumper {
public:
- void AddVertex(std::array<float,3> pos, TriangleTopology topology);
-
- void Dump();
-
-private:
struct Vertex {
std::array<float,3> pos;
};
+ void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
+
+ void Dump();
+
+private:
struct Face {
int index[3];
};
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 2354ffb9..dabf2d1a 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -2,21 +2,23 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
-#include "clipper.h"
#include "pica.h"
#include "primitive_assembly.h"
#include "vertex_shader.h"
-namespace Pica {
+#include "video_core/debug_utils/debug_utils.h"
-namespace PrimitiveAssembly {
+namespace Pica {
-static OutputVertex buffer[2];
-static int buffer_index = 0; // TODO: reset this on emulation restart
+template<typename VertexType>
+PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
+ : topology(topology), buffer_index(0) {
+}
-void SubmitVertex(OutputVertex& vtx)
+template<typename VertexType>
+void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
{
- switch (registers.triangle_topology) {
+ switch (topology) {
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::ListIndexed:
if (buffer_index < 2) {
@@ -24,7 +26,7 @@ void SubmitVertex(OutputVertex& vtx)
} else {
buffer_index = 0;
- Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
+ triangle_handler(buffer[0], buffer[1], vtx);
}
break;
@@ -32,7 +34,7 @@ void SubmitVertex(OutputVertex& vtx)
if (buffer_index == 2) {
buffer_index = 0;
- Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
+ triangle_handler(buffer[0], buffer[1], vtx);
buffer[1] = vtx;
} else {
@@ -41,11 +43,15 @@ void SubmitVertex(OutputVertex& vtx)
break;
default:
- ERROR_LOG(GPU, "Unknown triangle mode %x:", (int)registers.triangle_topology.Value());
+ ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology);
break;
}
}
-} // namespace
+// explicitly instantiate use cases
+template
+struct PrimitiveAssembler<VertexShader::OutputVertex>;
+template
+struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
} // namespace
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 2a2b0c17..ea2e2f61 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -4,18 +4,40 @@
#pragma once
-namespace Pica {
+#include <functional>
-namespace VertexShader {
- struct OutputVertex;
-}
+#include "video_core/pica.h"
-namespace PrimitiveAssembly {
+#include "video_core/vertex_shader.h"
-using VertexShader::OutputVertex;
+namespace Pica {
-void SubmitVertex(OutputVertex& vtx);
+/*
+ * Utility class to build triangles from a series of vertices,
+ * according to a given triangle topology.
+ */
+template<typename VertexType>
+struct PrimitiveAssembler {
+ using TriangleHandler = std::function<void(VertexType& v0,
+ VertexType& v1,
+ VertexType& v2)>;
+
+ PrimitiveAssembler(Regs::TriangleTopology topology);
+
+ /*
+ * Queues a vertex, builds primitives from the vertex queue according to the given
+ * triangle topology, and calls triangle_handler for each generated primitive.
+ * NOTE: We could specify the triangle handler in the constructor, but this way we can
+ * keep event and handler code next to each other.
+ */
+ void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
+
+private:
+ Regs::TriangleTopology topology;
+
+ int buffer_index;
+ VertexType buffer[2];
+};
-} // namespace
} // namespace