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authorGravatar bunnei <bunneidev@gmail.com>2015-01-20 18:16:45 -0500
committerGravatar bunnei <bunneidev@gmail.com>2015-01-21 20:47:49 -0500
commit15b6a4d9add6b260a2a1a84ab6228addced4f851 (patch)
treee9934863ebd6483cabae0f6c280fab7e34eee32e
parentc68eb1569549ae49ae25c6c29cec2e10d8329f2d (diff)
Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.
-rw-r--r--src/core/hle/kernel/event.cpp10
-rw-r--r--src/core/hle/kernel/kernel.h9
-rw-r--r--src/core/hle/kernel/mutex.cpp24
-rw-r--r--src/core/hle/kernel/semaphore.cpp28
-rw-r--r--src/core/hle/kernel/session.h8
-rw-r--r--src/core/hle/kernel/thread.cpp12
-rw-r--r--src/core/hle/kernel/thread.h4
-rw-r--r--src/core/hle/kernel/timer.cpp8
-rw-r--r--src/core/hle/svc.cpp10
9 files changed, 42 insertions, 71 deletions
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index bed85602..cdacba1d 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -28,16 +28,16 @@ public:
bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
- ResultVal<bool> ShouldWait() override {
- return MakeResult<bool>(!signaled);
+ bool ShouldWait() override {
+ return !signaled;
}
- ResultVal<bool> Acquire() override {
+ void Acquire() override {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+
// Release the event if it's not sticky...
if (reset_type != RESETTYPE_STICKY)
signaled = false;
-
- return MakeResult<bool>(true);
}
};
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 1bb0b55b..c2672622 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -120,13 +120,10 @@ public:
* Check if the current thread should wait until the object is available
* @return True if the current thread should wait due to this object being unavailable
*/
- virtual ResultVal<bool> ShouldWait() = 0;
+ virtual bool ShouldWait() = 0;
- /**
- * Acquire/lock the object if it is available
- * @return True if we were able to acquire this object, otherwise false
- */
- virtual ResultVal<bool> Acquire() = 0;
+ /// Acquire/lock the object if it is available
+ virtual void Acquire() = 0;
/**
* Add a thread to wait on this object
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 01d2263f..355824e6 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -27,8 +27,8 @@ public:
std::string name; ///< Name of mutex (optional)
SharedPtr<Thread> current_thread; ///< Thread that has acquired the mutex
- ResultVal<bool> ShouldWait() override;
- ResultVal<bool> Acquire() override;
+ bool ShouldWait() override;
+ void Acquire() override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -159,20 +159,14 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
return handle;
}
-ResultVal<bool> Mutex::ShouldWait() {
- return MakeResult<bool>(locked && (current_thread != GetCurrentThread()));
+bool Mutex::ShouldWait() {
+ return locked && current_thread != GetCurrentThread();
}
-ResultVal<bool> Mutex::Acquire() {
- bool res = false;
-
- if (!locked) {
- // Lock the mutex when the first thread accesses it
- locked = true;
- res = true;
- MutexAcquireLock(this);
- }
-
- return MakeResult<bool>(res);
+void Mutex::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+ locked = true;
+ MutexAcquireLock(this);
}
+
} // namespace
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index 24d41c0b..27468056 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -24,27 +24,13 @@ public:
s32 available_count; ///< Number of free slots left in the semaphore
std::string name; ///< Name of semaphore (optional)
- /**
- * Tests whether a semaphore still has free slots
- * @return Whether the semaphore is available
- */
- bool IsAvailable() const {
- return available_count > 0;
+ bool ShouldWait() override {
+ return available_count <= 0;
}
- ResultVal<bool> ShouldWait() override {
- return MakeResult<bool>(!IsAvailable());
- }
-
- ResultVal<bool> Acquire() override {
- bool res = false;
-
- if (IsAvailable()) {
- --available_count;
- res = true;
- }
-
- return MakeResult<bool>(res);
+ void Acquire() override {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+ --available_count;
}
};
@@ -84,8 +70,8 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
// Notify some of the threads that the semaphore has been released
// stop once the semaphore is full again or there are no more waiting threads
- while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) {
- --semaphore->available_count;
+ while (!semaphore->ShouldWait() && semaphore->ReleaseNextThread() != nullptr) {
+ semaphore->Acquire();
}
return RESULT_SUCCESS;
diff --git a/src/core/hle/kernel/session.h b/src/core/hle/kernel/session.h
index f0343d9b..1788e437 100644
--- a/src/core/hle/kernel/session.h
+++ b/src/core/hle/kernel/session.h
@@ -57,12 +57,12 @@ public:
// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
// passed into WaitSynchronization. Figure out the meaning of them.
- ResultVal<bool> ShouldWait() override {
- return MakeResult<bool>(true);
+ bool ShouldWait() override {
+ return true;
}
- ResultVal<bool> Acquire() override {
- return MakeResult<bool>(false);
+ void Acquire() override {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
};
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 8a2cf8bf..7a7f430c 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -22,12 +22,12 @@
namespace Kernel {
-ResultVal<bool> Thread::ShouldWait() {
- return MakeResult<bool>(status != THREADSTATUS_DORMANT);
+bool Thread::ShouldWait() {
+ return status != THREADSTATUS_DORMANT;
}
-ResultVal<bool> Thread::Acquire() {
- return MakeResult<bool>(true);
+void Thread::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
// Lists all thread ids that aren't deleted/etc.
@@ -269,9 +269,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
// Iterate through all waiting objects to check availability...
for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
- auto res = (*itr)->ShouldWait();
-
- if (*res && res.Succeeded())
+ if ((*itr)->ShouldWait())
wait_all_failed = true;
// The output should be the last index of wait_object
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index b23638bd..bed9f714 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -58,8 +58,8 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
- ResultVal<bool> ShouldWait() override;
- ResultVal<bool> Acquire() override;
+ bool ShouldWait() override;
+ void Acquire() override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 1729cca0..8d9db92a 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -29,12 +29,12 @@ public:
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
- ResultVal<bool> ShouldWait() override {
- return MakeResult<bool>(!signaled);
+ bool ShouldWait() override {
+ return !signaled;
}
- ResultVal<bool> Acquire() override {
- return MakeResult<bool>(true);
+ void Acquire() override {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
};
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index fd2d2272..f6c91250 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -122,10 +122,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
- ResultVal<bool> wait = object->ShouldWait();
-
// Check for next thread to schedule
- if (wait.Succeeded() && *wait) {
+ if (object->ShouldWait()) {
object->AddWaitingThread(Kernel::GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(object);
@@ -138,7 +136,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
object->Acquire();
}
- return wait.Code().raw;
+ return RESULT_SUCCESS.raw;
}
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
@@ -167,10 +165,8 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
- ResultVal<bool> wait = object->ShouldWait();
-
// Check if the current thread should wait on this object...
- if (wait.Succeeded() && *wait) {
+ if (object->ShouldWait()) {
// Check we are waiting on all objects...
if (wait_all)