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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// Produces a stack trace for Windows. Normally, one could use
+// stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that
+// should work for binaries compiled using MSVC in "debug" mode.
+// However, in "release" mode, Windows uses frame-pointer
+// optimization, which makes getting a stack trace very difficult.
+//
+// There are several approaches one can take. One is to use Windows
+// intrinsics like StackWalk64. These can work, but have restrictions
+// on how successful they can be. Another attempt is to write a
+// version of stacktrace_x86-inl.h that has heuristic support for
+// dealing with FPO, similar to what WinDbg does (see
+// http://www.nynaeve.net/?p=97). There are (non-working) examples of
+// these approaches, complete with TODOs, in stacktrace_win32-inl.h#1
+//
+// The solution we've ended up doing is to call the undocumented
+// windows function RtlCaptureStackBackTrace, which probably doesn't
+// work with FPO but at least is fast, and doesn't require a symbol
+// server.
+//
+// This code is inspired by a patch from David Vitek:
+// http://code.google.com/p/google-perftools/issues/detail?id=83
+
+#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
+#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
+
+#include <windows.h> // for GetProcAddress and GetModuleHandle
+#include <cassert>
+
+typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
+ IN ULONG frames_to_skip,
+ IN ULONG frames_to_capture,
+ OUT PVOID *backtrace,
+ OUT PULONG backtrace_hash);
+
+// Load the function we need at static init time, where we don't have
+// to worry about someone else holding the loader's lock.
+static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
+ (RtlCaptureStackBackTrace_Function*)
+ GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");
+
+template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
+static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
+ const void *ucp, int *min_dropped_frames) {
+ int n = 0;
+ if (!RtlCaptureStackBackTrace_fn) {
+ // can't find a stacktrace with no function to call
+ } else {
+ n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);
+ }
+ if (IS_STACK_FRAMES) {
+ // No implementation for finding out the stack frame sizes yet.
+ memset(sizes, 0, sizeof(*sizes) * n);
+ }
+ if (min_dropped_frames != nullptr) {
+ // Not implemented.
+ *min_dropped_frames = 0;
+ }
+ return n;
+}
+
+#endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_