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-rw-r--r--absl/base/internal/low_level_alloc_test.cc203
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diff --git a/absl/base/internal/low_level_alloc_test.cc b/absl/base/internal/low_level_alloc_test.cc
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "absl/base/internal/low_level_alloc.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <thread> // NOLINT(build/c++11)
+#include <unordered_map>
+
+#include "absl/base/internal/malloc_hook.h"
+
+namespace absl {
+namespace base_internal {
+namespace {
+
+// This test doesn't use gtest since it needs to test that everything
+// works before main().
+#define TEST_ASSERT(x) \
+ if (!(x)) { \
+ printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
+ abort(); \
+ }
+
+// a block of memory obtained from the allocator
+struct BlockDesc {
+ char *ptr; // pointer to memory
+ int len; // number of bytes
+ int fill; // filled with data starting with this
+};
+
+// Check that the pattern placed in the block d
+// by RandomizeBlockDesc is still there.
+static void CheckBlockDesc(const BlockDesc &d) {
+ for (int i = 0; i != d.len; i++) {
+ TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
+ }
+}
+
+// Fill the block "*d" with a pattern
+// starting with a random byte.
+static void RandomizeBlockDesc(BlockDesc *d) {
+ d->fill = rand() & 0xff;
+ for (int i = 0; i != d->len; i++) {
+ d->ptr[i] = (d->fill + i) & 0xff;
+ }
+}
+
+// Use to indicate to the malloc hooks that
+// this calls is from LowLevelAlloc.
+static bool using_low_level_alloc = false;
+
+// n times, toss a coin, and based on the outcome
+// either allocate a new block or deallocate an old block.
+// New blocks are placed in a std::unordered_map with a random key
+// and initialized with RandomizeBlockDesc().
+// If keys conflict, the older block is freed.
+// Old blocks are always checked with CheckBlockDesc()
+// before being freed. At the end of the run,
+// all remaining allocated blocks are freed.
+// If use_new_arena is true, use a fresh arena, and then delete it.
+// If call_malloc_hook is true and user_arena is true,
+// allocations and deallocations are reported via the MallocHook
+// interface.
+static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
+ typedef std::unordered_map<int, BlockDesc> AllocMap;
+ AllocMap allocated;
+ AllocMap::iterator it;
+ BlockDesc block_desc;
+ int rnd;
+ LowLevelAlloc::Arena *arena = 0;
+ if (use_new_arena) {
+ int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
+ arena = LowLevelAlloc::NewArena(flags, LowLevelAlloc::DefaultArena());
+ }
+ for (int i = 0; i != n; i++) {
+ if (i != 0 && i % 10000 == 0) {
+ printf(".");
+ fflush(stdout);
+ }
+
+ switch (rand() & 1) { // toss a coin
+ case 0: // coin came up heads: add a block
+ using_low_level_alloc = true;
+ block_desc.len = rand() & 0x3fff;
+ block_desc.ptr =
+ reinterpret_cast<char *>(
+ arena == 0
+ ? LowLevelAlloc::Alloc(block_desc.len)
+ : LowLevelAlloc::AllocWithArena(block_desc.len, arena));
+ using_low_level_alloc = false;
+ RandomizeBlockDesc(&block_desc);
+ rnd = rand();
+ it = allocated.find(rnd);
+ if (it != allocated.end()) {
+ CheckBlockDesc(it->second);
+ using_low_level_alloc = true;
+ LowLevelAlloc::Free(it->second.ptr);
+ using_low_level_alloc = false;
+ it->second = block_desc;
+ } else {
+ allocated[rnd] = block_desc;
+ }
+ break;
+ case 1: // coin came up tails: remove a block
+ it = allocated.begin();
+ if (it != allocated.end()) {
+ CheckBlockDesc(it->second);
+ using_low_level_alloc = true;
+ LowLevelAlloc::Free(it->second.ptr);
+ using_low_level_alloc = false;
+ allocated.erase(it);
+ }
+ break;
+ }
+ }
+ // remove all remaining blocks
+ while ((it = allocated.begin()) != allocated.end()) {
+ CheckBlockDesc(it->second);
+ using_low_level_alloc = true;
+ LowLevelAlloc::Free(it->second.ptr);
+ using_low_level_alloc = false;
+ allocated.erase(it);
+ }
+ if (use_new_arena) {
+ TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
+ }
+}
+
+// used for counting allocates and frees
+static int32_t allocates;
+static int32_t frees;
+
+// ignore uses of the allocator not triggered by our test
+static std::thread::id* test_tid;
+
+// called on each alloc if kCallMallocHook specified
+static void AllocHook(const void *p, size_t size) {
+ if (using_low_level_alloc) {
+ if (*test_tid == std::this_thread::get_id()) {
+ allocates++;
+ }
+ }
+}
+
+// called on each free if kCallMallocHook specified
+static void FreeHook(const void *p) {
+ if (using_low_level_alloc) {
+ if (*test_tid == std::this_thread::get_id()) {
+ frees++;
+ }
+ }
+}
+
+// LowLevelAlloc is designed to be safe to call before main().
+static struct BeforeMain {
+ BeforeMain() {
+ test_tid = new std::thread::id(std::this_thread::get_id());
+ TEST_ASSERT(MallocHook::AddNewHook(&AllocHook));
+ TEST_ASSERT(MallocHook::AddDeleteHook(&FreeHook));
+ TEST_ASSERT(allocates == 0);
+ TEST_ASSERT(frees == 0);
+ Test(false, false, 50000);
+ TEST_ASSERT(allocates != 0); // default arena calls hooks
+ TEST_ASSERT(frees != 0);
+ for (int i = 0; i != 16; i++) {
+ bool call_hooks = ((i & 1) == 1);
+ allocates = 0;
+ frees = 0;
+ Test(true, call_hooks, 15000);
+ if (call_hooks) {
+ TEST_ASSERT(allocates > 5000); // arena calls hooks
+ TEST_ASSERT(frees > 5000);
+ } else {
+ TEST_ASSERT(allocates == 0); // arena doesn't call hooks
+ TEST_ASSERT(frees == 0);
+ }
+ }
+ TEST_ASSERT(MallocHook::RemoveNewHook(&AllocHook));
+ TEST_ASSERT(MallocHook::RemoveDeleteHook(&FreeHook));
+ }
+} before_main;
+
+} // namespace
+} // namespace base_internal
+} // namespace absl
+
+int main(int argc, char *argv[]) {
+ // The actual test runs in the global constructor of `before_main`.
+ printf("PASS\n");
+ return 0;
+}