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<!DOCTYPE html>
<head>
<title>SmootLight</title>
<script>
var websocket_address = "ws://localhost:8000";
var circular_pixels = true; /* False for square */
var canvas;
var ctx;
var ws;
var frameCount;
var lastTime;
window.onload = function() {
canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
blank();
frameCount = 0;
lastTime = (new Date).getTime();
connect();
};
function connect() {
ws = new WebSocket(websocket_address);
ws.onopen = function() {
document.getElementById('connection').innerHTML = 'Status: connected';
}
ws.onmessage = function(e) {
var data = JSON.parse(e.data);
if (data['status'] == 'ok') {
blank();
var size = data['size'];
var frame = data['frame'];
var xo = size[0];
var xf = canvas.width / (size[2]-size[0]);
var yo = size[1];
var yf = canvas.height / (size[3]-size[1]);
var pixelWidth = xf;
var pixelHeight = yf;
var pixelRadius = Math.min(xf, yf) / 2.0;
for (var i = 0; i < frame.length; i++) {
var pos = frame[i][0];
var clr = frame[i][1];
var x = (pos[0] - xo) * xf;
var y = (pos[1] - yo) * yf;
ctx.fillStyle = clr;
ctx.strokeStyle = clr;
if (circular_pixels) {
ctx.beginPath();
ctx.arc(x, y, pixelRadius, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
} else {
ctx.fillRect(x, y, pixelWidth, pixelHeight);
}
}
if (frameCount == 30) {
frameCount = 0;
var t = (new Date).getTime();
var dt = t - lastTime;
var fr = 30 / (dt / 1000.0);
document.getElementById('framerate').innerHTML = 'Framerate: ' + fr.toFixed(2) + ' fps';
lastTime = t;
}
frameCount += 1;
} else if (data['status'] == 'exiting') {
document.getElementById('framerate').innerHTML = '';
ws.close();
}
};
ws.onclose = function() {
document.getElementById('connection').innerHTML = 'Status: disconnected';
blank();
setTimeout(connect, 2000);
}
}
function blank() {
ctx.fillStyle = 'rgb(0,0,0)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
</script>
</head>
<body>
<canvas id='canvas' style='margin: 50px 25px;' width='800px' height='500px'></canvas>
<div id='connection'></div>
<div id='framerate'></div>
</body>
</html>
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