blob: 05ea9fe568fab5a48c38b0b7a9526c8f0a7993f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#Geometry code
import math
from bisect import *
import random
def pointWithinBoundingBox(point, bb): #this could be in 4 lines, but I'm lazy.
return sum([(point[i % 2] <= bb[i]) == (i>1) for i in range(4)]) == 4
def addLocations(l1,l2):
return tuple([l1[i]+l2[i] for i in range(len(l1))])
def gaussian(x,height,center,width):
a=height
b=center
c=width
return a*math.exp(-((x-b)**2)/(2*c**2))
def dist(l1, l2):
return math.sqrt((l1[0]-l2[0])**2+(l1[1]-l2[1])**2) #For speed
def randomLoc(boundingBox): #TODO: make less shitty
loc = []
loc.append(random.randint(0, boundingBox[0]))
loc.append(random.randint(0, boundingBox[1]))
return tuple(loc)
def approxexp(x):
"""Approximates exp with a 3 term Taylor Series."""
return 1+x+x**2/2+x**3/6
|