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import util.Strings as Strings
from operationscore.Input import *
import socket, json, time
import logging as main_log
class TCPInput(Input):
def inputInit(self):
self.HOST = '' # Symbolic name meaning all available interfaces
self.PORT = self.argDict['Port'] # Arbitrary non-privileged port
self.BUFFER_SIZE = 1024
self.IS_RESPONDING = 1
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.HOST, self.PORT))
self.sock.listen(1)
(self.conn, self.address) = self.sock.accept()
def sensingLoop(self):
data = self.conn.recv(self.BUFFER_SIZE)
main_log.debug('Incoming data', data)
if not data or 'end' in data: # data end, close socket
main_log.debug('End in data')
self.IS_RESPONDING = 0
self.sock.close()
if self.IS_RESPONDING == 1: # if 'responding', respond to the received data
dataDict = json.loads(data)
# socketDict = {'data':dataDict, 'address':self.address}
socketDict = {Strings.LOCATION: (100 * (1 - dataDict['x'] / 10), 25 * (1 + dataDict['y'] / 10))} # like PygameInput
self.respond(socketDict)
else:
# if not 'responding', don't respond to data and restart socket
# * an incomplete hack for now. will be changed if same-type-multi-Input is implemented.
time.sleep(1)
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.HOST, self.PORT))
self.sock.listen(1)
(self.conn, self.address) = self.sock.accept()
self.IS_RESPONDING = 1
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