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<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
<LightInstallation>
    <InstallationConfiguration>
        <Defaults>
            <PixelMapper>simplemap</PixelMapper>
        </Defaults>
    </InstallationConfiguration>
    <PixelConfiguration>
        <InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom>
    </PixelConfiguration>
    <PixelMapperConfiguration>
        <PixelMapper>
            <Class>pixelmappers.SimpleMapper</Class>
            <Args>
                <Id>simplemap</Id>
            </Args>
        </PixelMapper>
        <PixelMapper>
            <Class>pixelmappers.GaussianMapper</Class>
            <Args>
                <Id>gaussmap</Id>
                <CutoffDist>20</CutoffDist>
                <Width>3</Width>
                <Height>1</Height>
            </Args>
        </PixelMapper>
    </PixelMapperConfiguration>
    <RendererConfiguration>
        <InheritsFrom>renderers/SixStripUDPPygame.xml</InheritsFrom>
    </RendererConfiguration>
    <InputConfiguration>
        <InputElement>
            <Class>inputs.PygameInput</Class>
            <Args><!--Passed as a dictionary-->
                <Id>pygame</Id>
                <RefreshInterval>100</RefreshInterval>
            </Args>
        </InputElement>
        <InputElement>
            <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom>
        </InputElement>
    </InputConfiguration>
    <BehaviorConfiguration>
        <Behavior>
            <Class>behaviors.EchoBehavior</Class>
            <Args>
                <Id>echo</Id>
                <z-index>0</z-index>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ColorChangerBehavior</Class>
            <Args>
                <Id>colorchange</Id>
                <z-index>0</z-index>
                <RenderToScreen>False</RenderToScreen>
            <!--<ColorList>
                <Color>(255,0,0)</Color>
            </ColorList>-->
                <Inputs>
                    <Id>pygame</Id>
                </Inputs>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.DecayBehavior</Class>
            <Args>
                <Id>decay</Id>
                <DecayType>Exponential</DecayType>
                <Coefficient>.01</Coefficient>
                <z-index>0</z-index>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.DebugBehavior</Class>
            <Args>
                <Id>debug</Id>
                <z-index>0</z-index>
                <Inputs>
                    <Id>pygame</Id>
                </Inputs>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.AllPixelsLeft</Class>
            <Args>
                <Id>pixelsleft</Id>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RecursiveDecay</Class>
            <Args>
                <Id>recursivedecay</Id>
                <InitialResponseCount>70</InitialResponseCount>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>runcolordecay</Id>
                <Inputs>
                    <Id>pygame</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>colorchange</Id>
                    <Id>running</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks>
                <RenderToScreen>True</RenderToScreen>
                <Mapper>gaussmap</Mapper>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ModifyParam</Class>
            <Args>
                <Id>accelerate</Id>
                <ParamType>Sensor</ParamType>
                <ParamName>StepSize</ParamName>
                <ParamOp>{val}*1.05</ParamOp>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>acceleratedie</Id>
                <ChainedBehaviors>
                    <Id>accelerate</Id>
                    <Id>recursivedecay</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>mousechaser</Id>
                <Inputs>
                    <Id>followmouse</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>echo</Id>
                    <Id>pixelsleft</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RenderToScreen>True</RenderToScreen>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.RunningBehavior</Class>
            <Args>
                <Id>running</Id>
                <Inputs>
                    <Id>pygame</Id>
                </Inputs>
                <StepSize>1</StepSize>
                <RenderToScreen>False</RenderToScreen>
            </Args>
        </Behavior>
    </BehaviorConfiguration>
</LightInstallation>