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<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
<LightInstallation>
<InstallationConfiguration>
<Defaults>
<PixelMapper>simplemap</PixelMapper>
</Defaults>
</InstallationConfiguration>
<PixelConfiguration>
<InheritsFrom>layouts/BasicSixStrip.xml</InheritsFrom>
</PixelConfiguration>
<PixelMapperConfiguration>
<PixelMapper>
<Class>pixelmappers.SimpleMapper</Class>
<Args>
<Id>simplemap</Id>
<CutoffDist>20</CutoffDist>
</Args>
</PixelMapper>
<PixelMapper>
<Class>pixelmappers.GaussianMapper</Class>
<Args>
<Id>gaussmap</Id>
<CutoffDist>30</CutoffDist>
<MinWeight>0.1</MinWeight>
<Width>10</Width>
<Height>1</Height>
</Args>
</PixelMapper>
</PixelMapperConfiguration>
<RendererConfiguration>
<Renderer>
<InheritsFrom>renderers/SixStripUDP.xml</InheritsFrom>
</Renderer>
<Renderer>
<InheritsFrom>renderers/Pygame.xml</InheritsFrom>
</Renderer>
</RendererConfiguration>
<InputConfiguration>
<InputElement>
<Class>inputs.PygameInput</Class>
<Args><!--Passed as a dictionary-->
<Id>pygame</Id>
<RefreshInterval>100</RefreshInterval>
</Args>
</InputElement>
<InputElement Id="followmouse">
<InheritsFrom>inputs/MouseFollower.xml</InheritsFrom>
</InputElement>
<InputElement>
<Class>inputs.RandomLocs</Class>
<Args>
<Id>randomLoc</Id>
</Args>
</InputElement>
<InputElement>
<Class>inputs.TCPInput</Class>
<Args>
<Id>TCP</Id>
<Port>20120</Port>
<RefreshInterval>100</RefreshInterval>
</Args>
</InputElement>
</InputConfiguration>
<BehaviorConfiguration>
<Behavior>
<Class>behaviors.EchoBehavior</Class>
<Args>
<Id>echo</Id>
<z-index>0</z-index>
<RenderToScreen>False</RenderToScreen>
</Args>
</Behavior>
<Behavior Id="colorchange">
<InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
</Behavior>
<Behavior Id="decay">
<InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
</Behavior>
<Behavior>
<Class>behaviors.DebugBehavior</Class>
<Args>
<Id>debug</Id>
<z-index>0</z-index>
<Inputs>
<Id>pygame</Id>
</Inputs>
</Args>
</Behavior>
<Behavior>
<Class>behaviors.AllPixelsLeft</Class>
<Args>
<Id>pixelsleft</Id>
</Args>
</Behavior>
<Behavior Id="recursivedecay">
<InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom>
<Args>
<InitialResponseCount>200</InitialResponseCount>
</Args>
</Behavior>
<Behavior>
<Class>behaviors.BehaviorChain</Class>
<Args>
<Id>runcolordecay</Id>
<Inputs>
<Id>pygame</Id>
</Inputs>
<ChainedBehaviors>
<Id>colorchange</Id>
<Id>running</Id>
<Id>decay</Id>
</ChainedBehaviors>
<RecursiveHooks>{'running':'acceleratedie'}</RecursiveHooks>
<RenderToScreen>True</RenderToScreen>
<Mapper>gaussmap</Mapper>
</Args>
</Behavior>
<Behavior Id="accelerate">
<InheritsFrom>behaviors/Accelerate.xml</InheritsFrom>
</Behavior>
<Behavior>
<Class>behaviors.BehaviorChain</Class>
<Args>
<Id>acceleratedie</Id>
<ChainedBehaviors>
<Id>accelerate</Id>
<Id>recursivedecay</Id>
</ChainedBehaviors>
</Args>
</Behavior>
<Behavior Id="running">
<InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom>
</Behavior>
<Behavior>
<Class>behaviors.MoveBehavior</Class>
<Args>
<Id>move</Id>
<Inputs>
<Id>TCP</Id>
</Inputs>
<XStep>1</XStep>
<YStep>1</YStep>
<RenderToScreen>True</RenderToScreen>
</Args>
</Behavior>
</BehaviorConfiguration>
</LightInstallation>
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