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path: root/config/Jennifer.xml
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<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.-->
<LightInstallation>
    <InstallationConfiguration>
        <Defaults>
            <PixelMapper>simplemap</PixelMapper>
        </Defaults>
    </InstallationConfiguration>
    <PixelConfiguration>
        <InheritsFrom>layouts/60StripLayout.xml</InheritsFrom>
    </PixelConfiguration>
    <PixelMapperConfiguration>
        <PixelMapper>
            <Class>pixelmappers.SimpleMapper</Class>
            <Args>
                <Id>simplemap</Id>
                <CutoffDist>20</CutoffDist>
            </Args>
        </PixelMapper>
    </PixelMapperConfiguration>
    <RendererConfiguration>
        <Renderer>
            <InheritsFrom>renderers/60StripSeq.xml</InheritsFrom>
        </Renderer>
        <Renderer>
            <InheritsFrom>renderers/Pygame.xml</InheritsFrom>
        </Renderer>
    </RendererConfiguration>
    <InputConfiguration>
        <InputElement>
            <Class>inputs.PygameInput</Class>
            <Args><!--Passed as a dictionary-->
                <Id>pygameclick</Id>
                <RefreshInterval>10</RefreshInterval>
                <Clicks>True</Clicks>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.PygameInput</Class>
            <Args><!--Passed as a dictionary-->
                <Id>pygamekey</Id>
                <RefreshInterval>10</RefreshInterval>
                <Keyboard>True</Keyboard>
            </Args>
        </InputElement>
        <InputElement>
            <Class>inputs.UDPInput</Class>
            <Args>
                <Id>udp</Id>
                <Port>3344</Port>
                <RefreshInterval>50</RefreshInterval>
            </Args>
        </InputElement>
    </InputConfiguration>
    <BehaviorConfiguration>
        <Behavior Id="dim">
            <InheritsFrom>behaviors/DimColor.xml</InheritsFrom>
        </Behavior>
        <Behavior>
            <Class>behaviors.Expand</Class>
            <Args>
                <Id>expand</Id>
                <ExpandRate>8</ExpandRate>
            </Args>
        </Behavior>
        <Behavior Id="colorchange">
            <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom>
            <Args>
                <ColorList>
                    <Val>(255,0,0)</Val>
                    <Val>(0,0,255)</Val>
                </ColorList>
            </Args>
        </Behavior>
        <Behavior Id="decay">
            <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>expanddie</Id>
                <ChainedBehaviors>
                    <Id>expand</Id>
                    <Id>decexpand</Id>
                    <Id>dim</Id>
                    <Id>8sectimeout</Id>
                </ChainedBehaviors>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ExpandingColorZones</Class>
            <Args>
                <Id>colorzones</Id>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.BehaviorChain</Class>
            <Args>
                <Id>colorbars</Id>
                <Inputs>
                    <Id>pygamekey</Id>
                    <Id>udp</Id>
                </Inputs>
                <ChainedBehaviors>
                    <Id>colorzones</Id>
                    <Id>mover</Id>
                    <Id>decay</Id>
                </ChainedBehaviors>
                <RecursiveHooks>{'mover':'expanddie'}</RecursiveHooks>
                <RenderToScreen>True</RenderToScreen>
           </Args>
       </Behavior>
        <Behavior>
            <Class>behaviors.Timeout</Class>
            <Args>
                <Id>8sectimeout</Id>
                <Timeout>8000</Timeout>
            </Args>
        </Behavior>
        <Behavior>
            <Class>behaviors.ResponseMover</Class>
            <Args>
                <Id>mover</Id>
            </Args>
        </Behavior>
        <Behavior Id="decexpand" ParamName="ExpandRate">
            <InheritsFrom>behaviors/Deccelerate.xml</InheritsFrom>
        </Behavior>
    </BehaviorConfiguration>
</LightInstallation>